Sequencer

<< Click to Display Table of Contents >>

Navigation:  The Light-O-Rama Software Package >

Sequencer

se_48

The Light-O-Rama Sequencer is a tool used to create sequences, which are files that contain commands to be sent to controllers to produce various lighting effects - to turn lights on and off, make them twinkle or shimmer, fade up or down, and so forth.

 

 

There are several keys steps in the sequence process as shown in the flowchart below:

 

Create a preview

Create a sequence

Save a sequence

 

S5process

 

The main Sequencer window is divided into several sub-windows. In the following picture it is shown with the sub-windows in their default positions; however, the layout of the sub-windows can be easily customized. Also, the Sequencer comes with several themes that control the background and text colors in the main window. In the configuration that is shown, the Playback Window is pinned, meaning it stays open (notice the pin icon in the upper right corner of the window). The Preview Management Window and Control Lights Window on the right side are all unpinned, meaning you can click on the name of the window to open it temporarily, but once you click on something else the window will close. To change a window from pinned mode to unpinned mode (or vice versa), just click the pin icon for that window.

 

The Start Page gives you links to quickly start a new animation or musical sequence, and to open sequences that have been recently viewed.

 

S5MainWindow

 

Sequences are displayed in the S5 Sequencer as a grid.  Rows represent regular channels, RGB channels, motion effect rows, subsequences, beat channels or loops, and columns represent timings.  Cells in the grid therefore represent the lighting effects that will happen on props at various points in time while the sequence is being played.

 

Regular channels, RGB channels, and motion effect rows are associated with props in the preview or with archived props. Motion effect rows can also be used with preview groups.

 

As an example, the following sequence has four props, each with a single channel.  At the start of the sequence, the first prop's channel turns on.  It stays on for half a second, then turns off, and the second prop's channel then turns on.  Then it turns off, and the third turns on, and then the third turns off and the fourth turns on.  This brings us two seconds into the sequence, at which point all four channels fade down, for a second.  After that, the first and fourth channels start shimmering, while the second and third fade up:

 

A sequence with four channels, and various lighting effects

A sequence with four channels, and various lighting effects

 

Notice that one cell is highlighted with a thick yellow box - the cell of the first channel from 3 seconds to 3.5 seconds.  That is the currently selected cell.  Various tools can be applied to the selected cell (or cells), for example to change the lighting effect used on that channel at that time.

 

Before proceeding, you should understand what a sequence is and what a preview is.

 

For more detailed information about using the S5 Sequencer, please see the following topics:

 

The Main Menu

The Start Page

The Previews Window

Preview Design

The Sequence Tab (editing a sequence)

Motion Effect Generator

Playback Window

Control Lights Window

Customizing Window Layouts

 

 

The Sequencer with an open sequence

The Sequencer with an open sequence