Configure Controller Unit IDs in the SuperStar Sequencer

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After setting the unit ID for each of your Cosmic Color Ribbons with the Light-O-Rama Hardware Utility, you then must let the Light-O-Rama SuperStar Sequencer know which unit IDs you assigned.

 

Note that a Light-O-Rama unit ID is a hexadecimal number from 01 to F0. If they were decimal numbers, the ID would be from 1 to 240, but since they are hexidecimal, the IDs are 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C, 0D, 0E, 0F, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, and so on.

 

Launch the Configuration dialog box

Set the unit ID of the star controller

Set the unit ID of the first ribbon controller

Number of DMX pixels

Network settings

Examples

Do I need more hardware to use more than one network?

Setting more than one network in the Light-O-Rama Sequence Editor

 

Launch the Configuration dialog box

 

Launch the SuperStar Sequencer, click on the Tools menu, and select Configuration.

 

Set the unit ID of the star controller

 

If you are not using a star, select "No" underneath "Star in Use".  The Unit ID field will be dimmed, indicating that no unit ID for a star controller will be used.

 

If you are using a star, select "Yes" underneath "Star in Use".  Set the unit ID of the Light-O-Rama controller for the star using the dropdown list.

 

The typical Light-O-Rama controller has 16 channels.  Note that if you use the star, you must use the first 6 channels of the controller for it.  The remaining 10 channels will not be used by the SuperStar Sequencer, which means you can use them in your main sequence if you choose to do so.

 

Set the unit ID of the first ribbon controller

 

Set the unit ID of the first ribbon controller using the dropdown list.  The remaining ribbon controllers must be assigned unit IDs that are in successive numeric order, keeping in mind that they are hexidecimal numbers.  For example, if you have four ribbons, and the first ribbon has unit ID 18, then the next three ribbons must have unit IDs 19, 1A, and 1B.

 

If you have DMX pixels then select "DMX" and set the Universe and Channel of the first pixel of your first ribbon/string. There are three DMX addressing options to choose from:

 

Tightly Packed: All 170 pixels are used in each Universe.  After all pixels in the first string are assigned, the first pixel of the second ribbon/string will use the next available DMX channel.  When all the available channels of a Universe are used then the addressing moves to channel 1 of the next Universe.  This is done until all pixels of all ribbons/strings are defined.

Semi-Packed: As many full strings as possible are put into each Universe.  For example, if each string has 50 pixels, then 3 strings will fit into the 170 pixels available in one Universe.  So the first 3 strings will use the first Universe; strings 4, 5, and 6 will use the Universe after that.  With Semi-Packed, a transition to another Universe will never happen in the middle of a string.

Not Packed: Each string has its own universe.  This means that each string will start with pixel one of a Universe.

 

Number of DMX Pixels (10-170)

 

Set the number of DMX pixels that are in each of your DMX pixel strings.  For example, if your strings have 150 pixels in each string, set 150, and when the sequence is exported it will expand the 50 pixel sequence into 150 pixels.  This is an important feature! It makes sequences written for 50 pixels transportable to DMX strings of any length between 10 and 170.

 

Network settings

 

Generally speaking, Light-O-Rama supports up to 16 Light-O-Rama networks, but the SuperStar Sequencer currently only supports up to four of them.  The default setting for the SuperStar Sequencer is to use one network (the Standard network), with the other three networks (Auxiliary Networks A, B, and C) disabled.  When using one network (the Standard network), you must set the first and last unit IDs that are controlled by the network.

 

If using more than one network, enable the auxiliary networks you are using and set the first and last unit IDs controlled by each auxiliary network.

 

Examples

 

Setting up one network for the star and 12 ribbons

Setting up one network for the star, 8 ribbons, and other lights

Setting up four networks with no star, 24 ribbons, and other lights

 

Setting up one network for the star and 12 ribbons

 

Let's say we have a star, 12 ribbons, and no other lights. We are controlling the star with a standard 16 channel Light-O-Rama controller that has unit ID 01, and the twelve ribbons are controlled by their respective controllers with unit IDs 02 through 0D.  Then we would use the following settings:

 

Star in Use: Yes

Unit ID of Star Controller: "01"

Unit ID of First Ribbon Controller: "02"

Standard Network: Enabled

Standard Network, Unit ID of First and Last Controller: "01" "0D"

Auxilliary Networks: Disabled

 

Setting up one network for the star, 8 ribbons, and other lights

 

Let's say we have a star and 8 ribbons, and will be running them alongside other lights.  We are controlling the star with a standard 16 channel Light-O-Rama controller that has unit ID 01.  We also have three other 16 channel Light-O-Rama controllers, with unit IDs 02, 03, and 04.  The eight ribbons are controlled by their respective controllers with unit IDs 05 through 0C.  Then we would use the following settings:

 

Star in Use: Yes

Unit ID of Star Controller: "01"

Unit ID of First Ribbon Controller: "05"

Standard Network: Enabled

Standard Network, Unit ID of First and Last Controller: "01" "0C"

Auxiliary Networks: Disabled

 

Setting up four networks with no star, 24 ribbons, and other lights

 

Let's say we have no star, but 24 ribbons, and will be running them alongside other lights.  We have 256 channels for other lights, which are controlled by 16 standard 16 channel Light-O-Rama controllers with unit IDs 01 through 10.  We have 24 ribbons controlled by their respective controllers, with unit IDs 11 through 28.  We want to run the various ribbons on four different networks.  Then we could use the following settings:

 

Star in Use: No

Unit ID of Star Controller: Disabled

Unit ID of First Ribbon Controller: "11"

Standard Network: Enabled

Standard Network, Unit ID of First and Last Controller: "01" "10"

Auxiliary Network A: Enabled

Auxiliary Network A, Unit ID of First and Last Controller: "11" "18"

Auxiliary Network B: Enabled

Auxiliary Network B, Unit ID of First and Last Controller: "19" "20"

Auxiliary Network C: Enabled

Auxiliary Network C, Unit ID of First and Last Controller: "21" "28"

 

Do I need more hardware to use more than one network?

 

If you have one USB485 connector plugged into one USB port of your computer, then you are using one network.  To use more than one network, you must first purchase other USB485 connectors (one for each additional network).  Plug in each USB485 connector to a different USB port on your computer.  Then plug in the Cat 5 cable coming from each USB485 connector into the first controller of the network group you are going to control with that network.

 

Setting more than one network in the Light-O-Rama Sequence Editor

 

Launch the Light-O-Rama Sequence Editor.

Click on the Edit menu.

Move the mouse down to Preferences at the bottom of the Edit menu; a flyout menu appears.

Select Network Preferences from the flyout menu; the Network Preferences dialog appears.

Select a comm port for each network that you plan to use.

Important: For all networks you are using, select "Short Range (Faster)"