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Creating RGB effects with the Pixel Editor takes just a few steps, but it is best if you do things in the order listed below. The steps are explained at a high level here. Read through the rest of the documentation for the details.


1.In the Pixel Editor, create a preview.

a.You will notice that when you first start the Pixel Editor, there is already an empty preview created for you named “Default”. Feel free to use the “Default” preview or create your own (“2015 Christmas Display” perhaps).

b.You must add props to the preview for every display element you wish to sequence with the Pixel Editor.

c.Optionally, you can also add props that you will be sequencing with the Sequence Editor. Adding Sequence Editor props allows you to see how your entire display will look when played back – Pixel Editor and Sequence Editor props together.

d.Creating a preview only has to be done once. A Pixel Editor preview can be shared across all of your sequences – no additional importing or copying is required.

2.Create a sequence using the Sequence Editor.

a.The sequence should only contain the channels you will sequence with the Sequence Editor – leave out channels that will be sequenced with the Pixel Editor.

b.Make sure timing grids are set up the way you want. Use the Beat Wizard or Tapper Wizard if desired to create beat channels. Beat channels can be viewed in the Pixel Editor to aid your sequencing.

c.Save and close the sequence when you are done.

3.Open the sequence in the Pixel Editor.

a.Add effects to your RGB props as desired.

b.Save the sequence (this saves the effects for subsequent editing).

c.Save the sequence as an Intensity Data file. The intensity data file is required so that the Sequence Editor and Show Player can play back the Pixel Editor sequence.