What's New in Version 3.x.x
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SuperStar now supports a new license level for up to 60 CCRs. The highest previously existing license level supported up to 40.
MP3g3 Directors can now output to both LOR, DMX, or a combination of the two devices. All the devices must be the same on a particular port, but a particular port can run LOR or DMX devices now. You must use the Hardware Utility to write the sequence to the SD card, and the MP3g3 director must be updated to version 5.28 of the firmware.
A new version of the firmware for the MP3g3 Show Time Director, MP3g3-V5_28.lhx, allows for the use of DMX or LOR devices on a port.
The initial version of firmware for the Single Network Mini MP3 Director, uMP3g3-v5_28.lhx, has been released. This version of firmware supports both LOR and DMX512 output (DMX512 output requires version 3.12.0 of the Hardware Utility).
Even though this is the first release of firmware for this particular device, the version number is 5.28 so as to keep in sync with the version number of the Dual Network ShowTime MP3 Director (MP3g3-V5_28.lhx).
The Hardware Utility and the Simple Show Builder will now throttle busy sequences so that they better stay in sync with audio. Once the bandwidth of a port on an MP3 director is exceeded, the amount of sequence data written to the card is reduced until the director can catch back up with the sequence. Previously MP3 directors would continue to send all data out the port, regardless of the bandwidth available. During particularly busy sequences, the director would fall back further and further. Once a sequence falls behind now, all subsequent commands are discarded until the director finishes sending the queued data.
The SuperStar Instant Sequencer now has new options including new custom colors, new movement options, and a new trigger type.
The user can now specify pre and post ramp options when using images in the SuperStar editor.
•In some cases, SuperStar could create instant sequences that go beyond the end of a song. This is caused issues since the Sequence Editor fails to play the exported sequence if there are effects that go beyond the end of the song.
•In SuperStar non-CCR strings would sometimes display in dark gray on the screen when clicking on the "VisEffect" checkbox.
•For SuperStar, changed the valid range of morphs to be -50 to 360.
•In some instances, SuperStar was not checking the length of the row it was sequencing.
•In SuperStar if the user clicked twice very quickly on the Play or Play All button, the program Beeped, played and then crashed at the end of the Play.
The menu items Undo Settings and Use Internal Media in the Sequence Editor's Edit menu did not have shortcut keys assigned to them. To give them shortcut keys, the menu items "Turn on Loops" and "Select" were changed to "Turn on Loop Levels" and "Select Zone", which allowed them to be moved to the shortcut keys "v" and "z", thus freeing up "s" and "l" for Undo Settings and Use Internal Media, respectively.
The Verifier now checks to see whether old MC-P compatibility mode has been enabled. This compatibility mode is required for certain controllers, but they are rare, and if it is enabled, it can cause significant overhead on your network. The Verifier therefore warns you if it detects that this mode is enabled.
When the Sequence Editor saves a sequence, it actually saves it to a temporary file first, and then attempts to reload that temporary file. Only if the load is successful will it actually overwrite the existing "real" sequence file with the newly saved temporary one. This is intended to minimize the potential for a save where something went wrong to cause the user to lose a good (earlier) save. This behavior is now optional, via the Verify Load option in the Saving Preferences menu. It is still recommended to have this behavior enabled, but if you work with very large sequences that take significant amounts of time to load and save, and are willing to take the risk of a corrupted save overwriting your previous good save file, you might want to turn it off in order to speed up saving.
The Sequence Editor also creates a compressed sequence whenever it saves a sequence, but you can now optionally disable this behavior via the Export Compressed option in the Saving Preferences menu. Again, it is still recommended to have this behavior enabled, but if you work with very large sequences that take significant amounts of time to save, you might want to turn it off in order to speed up saving. If you do choose to turn it off, it is highly recommended that you manually ensure that your sequences each have an up-to-date compressed sequence before starting your show. You can do so via the Export as Compressed command from the File menu.
By default, the Sequence Editor creates a compressed sequence whenever it saves a sequence, but this behavior can be disabled via the Export Compressed option in the Saving Preferences menu. If you choose to disable that option, it is highly recommended that you manually ensure sure that your sequences each have up-to-date compressed sequences before starting your show. You can now manually create a compressed sequence for a single sequence via the new Export as Compressed menu item on the File menu, or manually create compressed sequences for a show or for the entire schedule via the Sequence Compressor program.
•The LOR Verifier would incorrectly report that three files (AdjMmsEng.dll, amp3dj.ocx, and Asoedmms.ocx) had unexpected version numbers.
•SuperStar's Play 8 Seconds and Play All buttons were not staying depressed when used in visualization mode, and the other buttons were not being grayed out.
•Various Light-O-Rama programs used to depend upon the Microsoft library "SCRRUN.DLL". If this library was missing or misconfigured, various strange problems would occur. An example is that keyboard maps would not function in the Sequence Editor. In recent times, this library seems to be missing or misconfigured more and more frequently on customers' computers, and so Light-O-Rama no longer depends upon this library.
In most cases, if two lighting effects for two different channels on the same controller are supposed to happen at the same time, it does not matter which of the two commands is sent to the controller first. However, in some cases, it does matter: For example, a macro command for a Cosmic Color Device should be sent before a command for a regular channel on that CCD (presuming the two commands are supposed to take effect at the same time). In the past, this was determined based upon the circuit number of each channel. However, with the introduction of Cosmic Color Arrays, this is no longer possible, as their special channels use different circuit numbers than the special channels of other CCDs. So, the concept of "channel priority" has been added, to explicitly set which channels take priority over which others. Please note: If you have created a Cosmic Color Device (or Array) channel group in the sequence, channels within that group will automatically have their priorities set appropriately. You only need to manually set the priority yourself if you have not included those channels in a CCD/CCA channel group in the sequence.
Previously in the Sequence Editor, if you changed which timing grid a track was using, and the old timing grid was empty (i.e. had no timings) and was not in use by any other track, that old timing grid would be discarded. This is now only done if, additionally, that old timing grid does not have a name.
The Hardware Utility now recognizes the CTB08Dg3 card, and the LOR800W which uses that card.
Easy Light Linker (ELL) configuration has been changed in the Hardware Utility: Support was added for the new LOR-RF-V5, which supports 115200 kbps. Also, previously, the LOR-RF-V4 only supported speeds up to 57600, but with the introduction of the LOR-RF-V5, there will be a new release of firmware for the LOR-RF-V4 that will enable it to run at 115200 as well.
Sequences can be removed from the Sequence Editor's Recent Sequences list. To do so, right-click on the file you wish to remove, and a popup menu will open. The menu will have an entry to remove the file from the list.
The Clipboards subpanel of the Tools Panel in the Sequence Editor used to contain controls for both clipboards and for paste options. The paste options have now been moved to their own subpanel. This will hopefully make them a little easier to get at when many clipboards are present, by collapsing the Clipboards subpanel.
Various memory and speed improvements related to sequences have been made. For example, one particular very large sequence which took about 2 minutes 15 seconds to load, consuming about 420 MB of memory, now takes about a minute and a half and about 160 MB.
The Sequence Editor only remembers a certain number of changes (per sequence) for undoing and redoing. This number can now be changed, via the Undo Settings dialog. For most users, the default value will be fine, but users with large sequences who make large changes to those sequences might want to place a smaller limit on the number of remembered changes so as to help avoid running into memory-related issues.
The Hardware Utility will now allow changing input types (NO/NC) with InputPup devices.
A new version of the firmware for the MP3g3 Show Time Director, MP3g3-V5_25.lhx, fixes a bug where animation sequences (non-musical sequences) would not run if two networks were specified in the file.
•The LOR Verifier would report an "error 7" on the file "audioconv.ocx", meaning that the file was missing. This is because the file is no longer used by the current version of Light-O-Rama software, and therefore is no longer distributed. That check has now been replaced with checks for new libraries used by the current version of software.
•On some computers, SuperStar would have a repaint problem that would happen when you replayed a sequence to the computer screen.
•SuperStar would crash when saving a file with a very large image.
•Only one star could be set when applying a star scene in SuperStar.
•If you had more than one sequence open in the Sequence Editor, and they were not maximized (with respect to the Sequence Editor itself, as opposed to with respect to the screen), and you attempted to close them via their "X" buttons, the last one would not close.
•Musical sequences are not allowed to have loop levels, but the Sequence Editor would allow you to add a media file to an animation sequence that had loop levels, which would lead to various issues. Now the Sequence Editor will offer to remove the loop levels, and will not add the media file unless the loop levels are removed.
•In SuperStar, selecting or moving an effect in the time layers in a large sequence could take 30 seconds or more and cause the program to appear to crash.
•If you tried to use a sequence containing a loop that looped back more than 255 times as a standalone sequence, the Hardware Utility would refuse, giving a not-too-helpful error message that merely said "Overflow". The Hardware Utility will still refuse, but it will now give an error message that is, hopefully, more helpful.
•The Sequence Editor could sometimes report that a media file is not present when in fact it is present. This could cause an error within the Sequence Editor or any of its tools. This problem usually manifested itself when adding a track to a new sequence. However, any part of the Sequence Editor that requires media could also have had this issue.
•SuperStar would crash on some computers if the first effect in a sequence was the smallest star in the SuperStar star.
•In SuperStar, visualizations with draw objects that have the same unit ID would display the square in the sequencing grid as disabled, and instant sequence would not properly define effects to the row.
An EPUB (e-book) version of the Light-O-Rama help file is now available, and is published along with the installer as well as on the Light-O-Rama website.
•If SuperStar was launched into CCR mode, the "star in use" setting would get set to "no", and the star channels would get played to ribbons, and you wouldn't be able to add star channel effects either.
•Some dialog boxes in SuperStar would allow the start time of an effect to be after the end time.
The Insert Device dialog of the Sequence Editor now supports an additional device: The CMB24D. It is a 24 channel controller; you can tell the Insert Device dialog to treat it either as 24 channels or as 8 RGB channels.
The Sequence Editor will continue to attempt to create two different internal media formats, for different purposes. However, should one of those conversions fail, the Sequence Editor will no longer refuse to create or open a sequence. Instead, the user is simply informed that one or both of the conversions failed. The Sequence Editor will then choose the best file to use for whatever purpose based upon which of the three files exists and/or the user-specified options. If a format that is required for a particular use could not be created, that use will simply not be available. For example, the Beat Wizard requires that a particular internal media file be created; if it could not be created for a particular sequence, then the Beat Wizard cannot be used for that sequence, and a warning will be presented if you attempt to use it.
A new option, Use Internal Media, has been added to the Edit menu. This option is set per sequence and is saved when the sequence is saved. It allows you to control whether or not Light-O-Rama attempts to use the internal formats with the sequence. It is recommended that this option be on. The option defaults to being on, except when a sequence created using an earlier version of Light-O-Rama is loaded (so that media handling behaves for these sequences as it did in earlier versions, unless you choose otherwise). More details can be found at "Use Internal Media".
SuperStar now supports "visEffects". This gives the ability to apply morphs to the visualization instead of to the sequencing grid, and allows a smooth coordinated sweep across all the lights in the visualization.
You can now import a pair of visualizations into SuperStar, as a "Row Visualization" and a "Real Visualization". The Row Visualization is to be laid out in rows according to how you want the lights mapped to the sequencing grid. The Real Visualization should be laid out how the light display actually appears.
•Musical sequences whose media files had names that included multiple consecutive periods (such as "1983... (A Merman I Should Turn To Be).mp3") would not successfully play.
•In SuperStar, if you clicked on an effect in one of the effect lists and then hit play, the effects wouldn't get rebuilt and played for the new location you are at.
•Export of large sequences could cause SuperStar to crash.
•If a soundboard interactive group were set up in a show, and contained a single sequence on a particular trigger, and that trigger were tripped while that sequence was playing, an error message would occur ("ERROR STARTING SEQUENCE (This key is already associated with an element of this collection)"). The sequence would not start, and could no longer be started during the current run of the show.
•You can now open a file in SuperStar by double clicking on the file in Windows. Previously, SuperStar would crash while attempting to open the file if you did this.
•If you exported a sequence from SuperStar, and then opened that sequence in the Sequence Editor, made a change to it, and saved it, the Sequence Editor would warn you that the sequence was created by an older version of Light-O-Rama.
•A fast double click in the object selection area could lock up the Visualizer.
The Keyboard Preferences dialog in the Sequence Editor would previously display the list of keyboard preferences in order of the keys - for example, an entry associated with the A key would be listed before an entry associated with the B key. Now, the list can be sorted either in that order or in order of operation - for example, an entry that causes the "Apply Fade Down" operation to be performed would be listed before an entry that causes the "Copy Timing" operation to be performed.
In the Sequence Editor's Keyboard Preferences dialog, there are now new buttons to copy the list of keyboard preferences to the Windows text clipboard and to print the list.
When building a sequence, SuperStar now uses about half as much memory as it used to.
And the updated fonts are:
On a very limited number of machines, the Visualizer would be unable to detect the available network adapters. If the detection fails, an alternate method is now used.
In previous versions of Light-O-Rama, if the schedule was enabled but the Show Player was not running (for example, if it were stopped via Windows Task Manager), the LOR Control Panel would simply change so that the schedule was disabled. Now, it will instead attempt to restart the Show Player. This may also help get the show running again more quickly if the Show Player crashes, but not necessarily: In at least some cases the Show Player might still be "running" in a technical sense until the user dismisses a Windows message box saying that the Show Player had crashed.
If no show is playing, and if no show is scheduled to start playing within the next sixty seconds, and the Show Player is using over a hundred megabytes of memory (commit charge size), it will automatically shut itself down (and will then be automatically restarted by the LOR Control Panel, assuming the schedule is still enabled). The intention of this is a preventive measure to protect against ill effects of possible memory leaks in the Show Player, which could otherwise build up over time to a point that would cause the Show Player to crash.
During a show, whenever a sequence is about to start, the Show Player checks how much memory (commit charge size) it is using. If it is using over a gigabyte of memory, it will attempt to reduce memory usage by decaching sequences that it has previously loaded, until it drops down below 900 megabytes (or until it has no more sequences which it can decache). This is so as to prevent it from caching more and more sequences until it finally runs out of memory and crashes.
If it winds up needing to play one of the decached sequences again, this means that it will have to reload that sequence. Therefore, the sequences are decached in an order intended to minimize loading time:
1.If a sequence is currently playing, it will not be decached.
2.If the Show Player knows for sure that a sequence is about to be played, it will not be decached. Please note, though, that the Show Player may not always know for sure that a sequence is about to play, even if you know it, and so in certain situations you may occasionally see a sequence be decached soon before being played.
3.Sequences that are in sections of the show that are already finished are considered highly decacheable, and will be decached before any other sequences. For example, if the Shutdown section of the show is playing, then any sequences in the Musical or Animation sections are considered very decacheable, since they will never be played again during this run of the show.
4.Compressed sequences are considered more decacheable than non-compressed sequences, since compressed sequences can be loaded much more quickly than non-compressed sequences.
5.Two compressed sequences, or two non-compressed sequences, are compared to each other based upon the number of times that they have been played and the amount of memory that they took to load. Generally speaking, all else equal, a smaller sequence is more decacheable than a larger sequence, since it can be loaded more quickly. However, for any specific pair of sequences, the larger might be decacheable if the smaller sequence were played sufficiently more often.
You can now control various behaviors of how SuperStar will import a visualization by putting certain keywords in the comments areas of props or fixtures in the visualization. For example, you can mark a prop in the Visualizer so that when SuperStar imports the visualization, it will put the prop's lights in certain specific locations in the sequencing grid.
Two more DMX adapters, the DMXKing UltraDMX Micro and the DMXKing UltraDMX RDM Pro, have been added to the list of supported DMX adapters. Both should be configured in LOR Network Preferences to use the "ENTTEC DMX USB Pro" protocol.
In the past, LOR Diagnostic would display certain specific entries from the Light-O-Rama portion of the Windows registry. If Light-O-Rama started using a new registry entry, and LOR Diagnostic was not updated to include it, the information simply wouldn't be displayed at all. It now still shows those specific entries, but also shows raw data from the entire LOR portion of the registry, so that the information is present even if LOR Diagnostic is not specifically updated to include it.
The LOR Diagnostic utility now has buttons enabling you to copy the utility's output to the Windows clipboard or to save it to a file.
The Sequence Editor's Beat Wizard, VU Wizard, and Waveform Display now support more media types, including video files. It also now has better support for the types that it supported in the past - for example, they would be unable to handle certain MP3s, issuing an error message such as "Cannot init conversion".
In past versions, if your musical sequence used a variable bit rate MP3, and you wanted to use certain features in the Sequence Editor (such as starting play somewhere in the middle of the sequence instead of at the natural start of the sequence), you would need to convert the MP3 to use a constant bit rate (using a third party audio editor such as Audacity), or it would not work properly. Now, you may be able to do this without converting to a constant bit rate. Note that it's possible that you may still have to convert in some cases, so keep tools like Audacity in mind just in case.
The Sequence Editor's Video Preferences dialog now has an option which can be used to make the Sequence Editor play only the audio track of a video file in a musical sequence, as opposed to also showing the actual video.
In SuperStar, there is now an option to show the entire head at the start of a morph. This can be used, for example, to have a morph start out 50 pixels long, and get progressively shorter until it disappears at the end.
In SuperStar, morphs can now be set up to accelerate (or decelerate). This can be used, for example, to make a morph going up that slows down, or a morph going down that speeds up, as if under the influence of gravity.
The main test screen of the Hardware Utility now supports 32 channels, rather than 16 as in the past. This allows the use of this screen (rather than the console) to test the DIO32 (in native address mode) and the new CMB24D (which is a 24 channel Direct Current (DC) card).
The advanced configuration screen previously only supported 16 and 32 channel cards. It has been updated to support the new CTB08Dg3, an eight channel card.
Several new firmware updates are included:
The CCB100D and CCR150D firmware includes additional support for 500K. The CTB16PG3 and CTB32LG3 firmware includes support for "noisy AC" (less chance of flicker on noisy power). The DIO32 and mDC_MP3 firmware contain many changes that have previously been posted online, but never before distributed with the software installer.
SuperStar now has an additional option for instant sequences: "Extend Length of Effects". This option will extend the length of each effect up to the start of the next effect. This makes the instant sequence less "blinky".
•In SuperStar, if you created a sequence in Instant Sequence, then clicked on "roll dice" and "sequence all", it would not erase the existing sequence before creating the next sequence. You would end up with multiple sequences stacked on top of each other.
•Some memory leaks related to sequences have been fixed.
•If you attempted to add an effect in visualization mode in SuperStar, and the fixtures involved did not contain any of the colors in the effect, an error would be displayed and you would not be allowed to add the effect. This error would prevent you from using group modify to move pixels on scenes. This error has been changed to a warning, and you are allowed to proceed if you want.
•After moving a selected group of effects in SuperStar, the first active selection could have been moved. This would result in group modify thinking that some attributes had been changed when they had not.
•A memory leak in SuperStar, related to the conversion of an MP3 to a WAV file, has been fixed.
•Non-CCR RGB strings would not process correctly in SuperStar if there were more than 48 pixels.
•If SuperStar's sequencing row max length was more than 50, and if the total number of 50 pixel CCRs was more than 24, it would make the sequence row count be 24.
•If SuperStar's sequencing row max length was more than 50, the location of the SuperStar star was not being calculated properly.
•The time progress display while SuperStar was playing a sequence would flicker.
•If no method returns an available network adapter for the Visualizer, the "Local Loopback" adapter is automatically used.
•When writing a show to an SD card via the Hardware Utility, you could type in the dropdown box which is supposed to allow you to select the show number. Doing so would cause the show number to be 0.
•The "cleanup sequence" in the Musical section of a show was not paying attention to the Musical section's "Turn used lights off at the end of each sequence" option. It would instead always turn the used lights off, no matter whether the option was enabled or not.
•If you open a SuperStar sequence and it fails to open the associated audio file, the time layers would be blank. This has been fixed to default to a five minute length.
•On some computers, various Light-O-Rama programs would refuse to run, saying that "Light-O-Rama is not correctly installed", despite LOR having been installed.
•Undo and redo in SuperStar would sometimes not work properly; sometimes redo would not restore all effects that had been undone, and sometimes undo or redo would cause SuperStar to crash.
Light-O-Rama networks were previously able to use communication speeds up to 115.4K. New Generation 3 controllers, Cosmic Color Bulbs, Cosmic Color Ribbons, and Cosmic Color Pixels are now able to support 500K, approximately four times faster. You can set your network to use 500K in the LOR tab of the Network Preferences program. You may have to update your firmware to take advantage of this new feature.
Also, network speeds are no longer referred to as distances. Instead, the actual speed of the connection is used. "Long Range" is now called "19.2K", "Average" is now "57.6K", and "Short Range" is now "115.4K".
Previously, a Light-O-Rama MP3 Director was able to control a show on a single LOR network. The new Generation 3 MP3 Directors are able to control two separate networks, and the Hardware Utility has been updated to support this new functionality.
Previously, a Light-O-Rama MP3 Director was able to support communications speeds up to 115.4K. The new Generation 3 MP3 Directors are able to additionally support 500K, approximately four times as fast as earlier controllers. The Hardware Utility has been updated to support this new functionality. You may have to update your firmware to take advantage of this new feature.
Various new functions were added to some of SuperStar's dialog boxes: "Move pixels" was added in the scene group modify dialog box; "Move endpoints" and "Reverse direction" were added in the morph group modify dialog box; "Use Head Color" was added in the morph dialog box.
When opening a sequence in the Sequence Editor, a warning is presented if the sequence contains channels that your license level cannot control. This warning appears only once per Sequence Editor session.
The Light-O-Rama Verifier, which can be used to check for various problems with your schedule, shows, and sequences, used to check your schedule, the shows that are on that schedule, and the sequences that are in those shows. It still can do that (and still does it by default), but now you can also ask it to check just a single show (regardless of whether it is scheduled or not), or a single sequence (regardless of whether it is in a show or not).
Note, though, that it's possible that two sequences which each pass individual checks from the Verifier without any problems might still have problems when used together within a single show. So it's always a good idea to run the Verifier against their show, and especially against the entire schedule, at least once before going live with your show.
This new firmware for Cosmic Color Bulbs and Cosmic Color Pixels supports 500K communications speed.
This new firmware for Cosmic Color Ribbons supports 500K communications speed.
This new firmware for CTB32LG3/LOR160xWG3 has the following changes:
•Support for 500K communications speed.
•Support for LED Display sharing with the new G3-MP3-Director when the director is attached rather than the regular Display Daughter Card.
•A bug was fixed in standalone mode when the unit is used as a director for other controllers while running a standalone sequence.
This new firmware for CTB16PCG3 controllers supports 500K communications speed.
The G3-MP3-Director is a new device that will replace the DC-MP3.
•If you did a Create QuickVis on a combination of CCR controllers and standard 16 channel controllers, then SuperStar would place the first row of 16 channel controllers on top of the last row of CCR controllers.
•In SuperStar, only the end points of RGB light strings (strings where all the lights are the same RGB color) were being drawn. This has been fixed to draw bulbs along the entire string.
•When pressing the Play or Paste button in SuperStar, some unnecessary screen redraws were done. These have been removed.
•Selection of an RGB fixture was not working in SuperStar.
•If you change from CCR mode to Vis mode, SuperStar will now automatically rename the file by appending "_vis" to the end of the name. This is to prevent cases where you would otherwise lose the star channels in a sequence that was done in CCR mode.
•If you are in "Full Range" color mode in SuperStar, and you set the color controls with the color picker dialog box, red and green could be set to 130. This caused constant "integer out of range" errors because the color fields in the dialog boxes had values out of range.
•In the Animator, if the file that was supposed to be used as the background image of the animation did not exist, the "Remove Image" button would be grayed out, thus giving no straightforward way to remove the reference to the image from the animation.
•When trying to create a new musical sequence in the Sequence Editor, media files with the extension "m4a" would not be shown unless the dropdown box controlling the types of media files displayed was changed from "All Supported Files" to "MPEG Audio".
•Added support for "superstar cool" and "superstar warm" to indicate the dimming curve to use in SuperStar.
•On a large resolution screen, you could have ended up with more than ten rows in the time layers in SuperStar.
•In some situations, a SuperStar sequence could be erased if you saved after clicking "New Document".
•In SuperStar, after a paste of a group of effects and nudging the pasted effects around, sometimes a "group modify" would modify more than it should.
•When changing configuration or layout information, SuperStar would crash if SSEdit.cfg was "read only" (this would typically only happen if the Lightorama directory were placed in an area that the operating system does not allow write access to). This has been fixed so that SuperStar will instead display an error message advising that configuration and layout information could not be saved.
M4A media files are now supported in musical sequences.
•When upgrading to a new version of Light-O-Rama, existing SuperStar custom fonts would be overwritten with those from the installer. Only the system fonts, not the custom fonts, should have been overwritten (both should be installed if not already present).
•Pressing Delete a second time while the Visualizer's "Are You Sure?" dialog was presented caused a second "Are You Sure?" dialog to pop up. After responding to both of them, the simulation data could be left in a corrupted state.
SuperStar now has a "Max Length" setting to set the length of sequencing rows from 50 to 200. This allows the sequencing rows to be longer, so all fixtures on a row in a visualization will fit on one row.
The creation of standalone sequences (for example, in the Hardware Utility for an MP3 Director) has been made significantly faster. For example, a certain very large sequence that used to take over twenty minutes to convert to a standalone sequence on a certain computer now takes approximately one minute on that same computer.
•If SuperStar had never been run on a particular computer before, or its configuration had never been changed, and you attempted to change the rotation on a new sequence (not on a sequence loaded from a file), SuperStar would hang in certain cases.
•If SuperStar had never been run on a particular computer before, or its configuration had never been changed, and you attempted to bring up the Layout dialog box and change to half ribbons, the text would be clipped so that only the first ribbons got text on them.
•In SuperStar's CCR mode, if you added white text, it would have a red shadow on it.
•In SuperStar, if the regular network was not being used, but had unit IDs in the same range as an Aux network that was being used, channels for those unit IDs would have incorrectly used the regular network instead of the Aux network.
•SuperStar's Import Visualization dialog now has an optional "vertical mode" sequencing grid orientation, which can be used to more easily deal with displays that are taller than they are wide (such as a visualization of an RGB megatree).
•A bug in SuperStar was fixed related to the drawing of floods and bulbs in a visualization.
•Instant Sequence was producing white effects for CCRs, but not for RGB lights. It will now treat strings of RGB lights the same as CCRs.
•SuperStar now supports reversing the order of fixtures in a prop if necessary in order to support a matrix of RGB lights that are not a Cosmic Color Device.
•Having an "&" character in a fixture or prop name in a visualization exported to a sequence by SuperStar sometimes caused an "unterminated entity" error when the exported sequence file was opened in the Sequence Editor.
E1.31 protocol, also known as "streaming DMX over ACN", is now supported for DMX devices. This allows native DMX devices to be hooked up to LOR over an ethernet network, rather than over a serial port. Note that one or more E1.31 gateway devices, which convert E1.31 to standard DMX, would be required between your computer and your DMX devices.
A new program, the Light-O-Rama Network Preferences program, has been made. This program can be used to set up your various network settings, such as for your Light-O-Rama networks, DMX universes, X10 network, and so on.
This new program replaces the Sequence Editor's Network Preferences dialog. It can be launched through the Sequence Editor's Preferences menu, the Light-O-Rama Control Panel, or as a standalone Windows program.
Several efficiency improvements were made related to playing sequences, both at the startup of play and during play itself. These would be most noticeable on very large sequences, or sequences using many events on DMX channels.
When SuperStar would export a visualization sequence, the names of exported channels used to just be the names of the visualization's channels. Now they are the visualization channel names plus the visualization fixture names.
After importing a visualization into SuperStar, the unused portion of a sequencing row is drawn in dim green and is selectable. This makes it possible to apply only one morph across the entire sequencing grid.
The buffer size for writes to serial port devices has been increased, as has the associated timeout value. These changes improve balance across communications networks.
Holding the Shift key while moving the mouse in the Visualizer now reduces the cursor speed, thus making more precise cursor movements easier.
Holding the Ctrl key while moving the mouse in the Visualizer will now limit cursor movement to either horizontal or vertical, depending upon the basic direction the mouse was moving at the start of movement.
When the user selects a different COM port in the "Manual Select" dropdown box of the Hardware Utility, the system asks if the newly selected port was "the LOR Show Port". If "Yes" was selected, the Regular network was set to use that port. A "Don't show this again" option has been added to that dialog, so that the user will not see it over and over, if desired.
SuperStar's Instant Sequence feature now supports a "color by time" option, which enables you to specify an absolute length of time (such as "four seconds") that it will take for effects in a theme to change color.
SuperStar's group delete function has been optimized to be faster when deleting a large number of effects.
•If you imported a visualization in SuperStar, the first and last boxes on the first sequencing row would be set to white, yet if you tried to add a scene, you would get an error saying that no pixels were selected. This has been fixed so that no sequencing row boxes are selected after the import of a visualization.
•When doing an Instant Sequence on a visualization using SuperStar's Color Wheel, and a row of fixtures did not contain a color, there were cases where the row would not receive any visible effects for long periods of time.
Images and text are supported in SuperStar while in Visualization mode. Note that it only makes sense to use images in text in a visualization if you have a grid of lights. To use text, the grid must be at least 5x5.
If the header in a WAV file is of an unknown format, SuperStar now uses default values to open the WAV file. This is an unusual case, but it means that there are some WAV files that will now play properly whereas they would fail to play previous to this change.
A new option, "Force Simulation Window to Front", has been added to the Visualizer's Com/Ref options tab (tab number 6). When this option is enabled, whenever the Visualizer receives data and is in Simulation mode, the Visualier window will force itself to be shown in front of all other windows. This option is off by default.
When in visualization mode, SuperStar now limits export based on the number of channels instead of on the number of sequencing rows. For example, if you have a 2 CCR license, it will now allow export of up to 300 channels when in visualization mode.
•If in one of SuperStar's small views, sometimes the sequencing grid was too wide.
•If a sequence were opened in one of SuperStar's small views, the numbers at the left of the time layers wouldn't display properly.
•SuperStar's effect bar representing a scene for the star could have ended up being any color. This has been fixed so that the bar is always white.
Cosmic Color Devices have a hardware setting option where the pixel numbers can be "flipped" - i.e. instead of pixel #1 being closest to the device and pixel #50 being furthest from it, pixel #50 is closest and pixel #1 is farthest. The Sequence Editor's Insert Device screen's Cosmic Color Device section now has an option to list RGB channels in the device being created from 1 to 50 or from 50 to 1, so as to more easily match up the sequence as shown on the screen with the actual hardware device.
•In SuperStar, sometimes the length of an archive file would become five minutes instead of the length of the original audio file.
•When using the Visualizer's Channel Wizard on RGB props along with a reference file with RGB channels, the second and subsequent fixtures assigned to the prop could have incorrect channel assignments.
The names of various file types that SuperStar creates have been changed: Export files are now "_sup.lms" instead of ".sup.lms"; vis files are "_vis.lms" instead of ".vis.lms"; archive files are "_archive.lms" instead of ".archive.lms". Also, exported files are named ".lms" regardless of whether they have an associated media file, with the expectation that the user will soon add a media file to them.
•On some Windows 7 computers, every time the Visualizer was started, it would ask the user if they wanted to associate .LEE files to the program.
The LOR USB485-ISO is now officially supported for use as a DMX adapter. It should use the "Raw DMX" protocol.
When selecting the sequences to use in the Simple Show Builder, the user is given a choice of which sequences should be displayed so as to be able to choose from: "16 Channels", "32 Channels", and "All Files". The first two are not really based upon the number of channels in the sequence; rather, they are based on the name of the file (for example, if "16 Channels" is selected, all files with "16" in their names are displayed).
Previously, the default would be "16 Channels". Since many people make sequences without any having "16" in their filenames, this would result in a blank list being displayed, often leading to confusion as to why the Simple Show Builder was not listing the sequences. To prevent this, the Simple Show Builder now defaults to "All Files" instead of "16 Channels".
If you load a SuperStar sequence file and then import a visualization, the filename of the SuperStar sequence file is changed to end with ".vis.sup" instead of ".sup". For example, a SuperStar sequence named "AwesomeSequence.sup" will be changed to "AwesomeSequence.vis.sup" upon importing a visualization.
If a SuperStar sequence file's name ends with ".archive.sup", SuperStar will not let you change the file using "Save". Instead, it will prompt you to use "Save As". If you then use "Save As", it will rename the file to not have "archive" in the name. This is to help prevent changing an archive file.
"Modify Effect Type" was added as a check box in SuperStar's Scene Group Modify dialog box. Previously, you could set the effect type individually, but could not set it to a group.
When using a reference file, the Visualizer now gives you the option to update channels based on the channel's name or the channel's key. Previously, the only update available was "by key". Now when updating by name, the Visualizer can update the Device, Network, Unit, Circuit, and Channel Color to what was loaded in the reference file(s). Updating by name will help those people who change the physical layout of their channels.
The Visualizer can now accept filenames on the command line. If you specify a filename on the command line, the Visualizer will attempt to load it, skipping the "On Startup..." option. If it is not successful, the "On Startup..." option will be used.
The Visualizer now registers the ".lee" filename extension with Windows, so if you double click a .lee file in Windows, the Visualizer will start and load that file automatically.
When selecting the number of times to paste vertically, the Sequence Editor's Paste Multiple dialog used to give a choice between pasting an explicit number of times (such as 3 or 7) and "Paste all the way to the end of the sequence", which would paste vertically as many times as it took to get to the last channel in the track. It now also gives the option to paste to the end of any channel group or groups that contain the first channel being pasted to.
When a sequence is opened or saved in the Sequence Editor, the Sequence Editor now remembers the directory of the sequence, so that the next time a new sequence is saved, or the next time the Existing Sequence tab of the New and Open dialog is used, it will default to that directory.
In the Sequence Editor, if you hover your mouse over the expander button for a channel group (the small "+" or "-" button to the left of a channel group button), a tooltip will pop up saying the name of the channel group it is for, and whether left-clicking on the button will cause the group to expand or collapse.
The LOR Control Panel has always had the ability to start up automatically upon the computer being started (and the Windows user logged on), and if the schedule had been enabled when the computer was shut down, it would automatically enable the schedule upon being started as well. However, if the Control Panel were unloaded via "Unload Light-O-Rama", it would not automatically enable the schedule upon being started again. Now, when it is started up, it enables the schedule or not based on whether or not it was enabled the last time it had been running.
•In SuperStar, exported CCR sequences have the RGB values "balanced" so that the colors on the actual CCRs match the colors on your computer screen (think of this as a color correction made to the RGB values). This was being done when in CCR mode, but when in visualization mode, exported CCRs were not having their RGB values balanced.
•After selecting effects in SuperStar, Ctrl-C would not copy the effects that you had just selected.
•If you created a SuperStar sequence in CCR mode using the star, and then imported a visualization, the channels for the star did not appear on the sequencing grid, and made it impossible to change the star channels.
•If two different effects in SuperStar attempt to control a channel at the same time, SuperStar throws out the shortest command. However, this was not being done for the commands in an exported sequence. The result was that sequences with overlapping channel commands played back differently in SuperStar than they did from an exported sequence.
•If you make a selection in SuperStar's star channel grid, selections in the CCR channel grid will be cleared, and vice-versa. Previously, the existing selection would not be cleared, which could lead to confusing effects.
•In SuperStar, if you loaded a sequence with timings, and then loaded one without timings, the timing map would get stuck in Imported Timings mode, and attempting to set the frequency spectrum would not work.
•If you loaded a channel configuration file as a reference in the Visualizer, and then chose to update existing channels, the channel colors for matching virtual channels could be set incorrectly.
•If the Sequence Editor's "Channel Button Colors" setting were set to anything besides "None", the color of the channel buttons' fonts would vary during play even if "Vary Color of Channel Button Fonts" were turned off in the Play Preferences dialog.
•The Sequence Editor's Edit menu's keyboard shortcut for Set Paste Mode was changed from M to O, because M was already in use for Paste Multiple, which led to it being impossible to open the Set Paste Mode menu via the keyboard.
•After a "Disable Shows Immediately" was done in the LOR Control Panel, in some cases a message would appear in the status log saying "tmNextAction_Timer Error: Object variable or With block variable not set".
•When selecting a show file to schedule in the Schedule Editor, the "file type" dropdown box of the file browsing dialog would allow either "Show Files" (which was the default) or "All Files". Selecting "All Files" would allow you to schedule some sort of file other than a show file, which would not accomplish what you were hoping (since the Show Player only supports scheduled shows, not any other sort of scheduled thing). The Schedule Editor now only allows you to schedule shows.
•If a track were hidden, and that track were selected from the Sequence Editor's track dropdown list (in the Tracks and Timings toolbar), the track would become the active track (as it should), but it would remain hidden and the display would not move to show it.
•In SuperStar, if you imported a visualization file and picked a recent file to open such as "Untitled.sup", the program would advise that it changed the name to "Untitled.vis.sup". However, if you do a Save As, the name would default to "Untitled.sup" instead of "Untitled.vis.sup".
•When exporting a file in SuperStar, if you typed in a name such as "MySequence", it would give an error saying that the file name has to end in ".lms" or ".las". This has been fixed so that the appropriate file extension automatically gets appended to such a file name.
•In SuperStar, if you added some macros, selected those macros, deleted them, and then tried to undo the group delete, they would not get restored. Also, if you selected a group of effects that include some macros and did a group delete, it would not always undo properly, and in some cases would cause SuperStar to crash.
•If the Visualizer attempted to load a file that previously existed but was now missing, the error message presented was not clear. The error message now explicitly says that the file is missing, rather than the generic "XML error".
•In some situations, as the Show Player was starting (after having enabled shows), the LOR Comm Listener would shut down. This would happen when the Show Player took longer than the Comm Listener would expect to start up, which might happen, for example, if the computer had the third-party Universal Library and InstaCal installed for controlling digital IO cards. The Comm Listener now gives the Show Player a longer amount of time to start up before deciding to shut itself down.
•On some computers, the LOR Comm Listener would occasionally get in a state where it would shut down and then restart over and over, fairly rapidly. A change was made to fix this in at least some situations.
•In SuperStar's Timing Map dialog box, if you deselected "Also Set TCM" and changed the TCM settings, it would set the TCM settings back to what they were before you changed them.
•Ball Tree (RGB light strings where the color of the whole string of lights changes together) was not playing back properly in SuperStar.
•In the Sequence Editor, if "Loop at End" is turned on, and the play range includes the end of the sequence, and the sequence is a musical sequence, the loop would be done back to the beginning of the sequence rather than to the beginning of the play range.
•When you zoomed channels in or out in the Sequence Editor, any channel group expander buttons on the screen would not be redrawn into their proper new positions until you did something like hover over them.
•SuperStar could crash at startup time. This has been fixed.
In the Sequence Editor, clicking on a channel group's expander button expands or collapses the channel group - that is, it makes the channel group's children visible, or hides them. In addition to this, now you can expand or collapse the channel group and all of its descendents:
Holding the Shift key while clicking on a collapsed group will expand it and all of its descendants except for RGB channel descendants; holding both Ctrl and Shift while clicking on a collapsed group will expand it and all of its descendants including RGB channel descendants.
If the group is expanded, holding Shift (or both Ctrl and Shift) while clicking will collapse it and all of its descendants.
The LOR USB485B and the Lynx adapters are now officially supported for use as DMX adapters. The LOR USB485B should use the "Raw DMX" protocol, and the Lynx should use the new "Lynx" protocol.
One of the supported adapters for native DMX devices, the ENTTEC DMX USB Pro, is capable of offloading some CPU utilization from the computer driving the DMX devices through it. Previous versions of Light-O-Rama did not take advantage of this capability, but it does as of this version.
A new option has been added to SuperStar's Import Visualization dialog, allowing you to "scrunch" the sequencing grid for your visualization. This allows you to pack the most light fixtures possible into each sequencing row. For example, if you have the 2 CCR license level, and you are getting an error message saying that your visualization can only have 2 green sequencing grid rows or less during export, then you can try importing your visualization again and selecting the "Scrunch the Sequence Grid" option, then try exporting again.
Previous to this release, in SuperStar, you could import timings, but could only use them for visual reference. They can now be used to create an instant sequence. You can import up to three timing channels, which will become the top three timings. After importing timings, if you open the Timing Map dialog box, you will see that the "All Freqs" row of timings has been renamed to "Imported".
Twenty new sample system clipboard files have been added to SuperStar. Click on the Edit menu and select "Load/Save Clipboard", and you will see the new files, such as "Sys - BubblesRiseAndPop.scb", "DiamondExpanding.scb", and "Sys - SharkFinForHorizontalRibbons.scb". To use one, select it from the list, click on "Load Clipboard from File", and then click on "Paste". The effects will be pasted into your sequence starting at the time you have selected.
•If you cancelled the creation of a new visualization in the Visualizer, you would incorrectly be prompted for a save filename. Since no visualization was created, there was nothing to save.
•If you loaded a file with a bad signature into the Visualizer, any new file created in that session could also be marked as bad.
•In the Tapper Wizard, if "Insert a timing into the timing grid for each tap" were checked, and "Insert effects into a channel" were unchecked, and taps were collected and then applied to the sequence, starting over with new taps would not be able to collect more taps than the originally collected number unless the Tapper Wizard were exited and reopened first.
•For large audio files (for example, an audio file that is half an hour long), the Beat Wizard, VU Wizard, and Waveform Display would sometimes fail with an error saying that memory could not be allocated.
•When exporting a file in SuperStar, if the audio file was an MP3 file, the filename would get exported as SSEditAudioFile.wav. This has been fixed to use the MP3 audio file name.
•SuperStar's effect bars in the time layer were sometimes white when they were supposed to be colored.
•SuperStar was not handling duplicate channels in a visualization (i.e. channels that are assigned to more than one light fixture). Now, they are displayed in dark gray, and cannot be selected or sequenced.
•SuperStar was not properly detecting rows in visualizations with props that do not contain any lights.
•SuperStar was not exporting macro commands when in visualization mode.
•If you load and play an audio file in SuperStar, then open and play a sequence using the same audio file in the Sequence Editor, you could get an error in SuperStar saying to shut down the other program. If you then shut down the Sequence Editor, and try to play the audio file again, it would not play (even if you tried to load the audio file again).
•SuperStar's Configuration Dialog box previously listed "Unit Nbr" and "Unit ID". A controller's "Unit Nbr" was the decimal number that equated to the controller's unit ID (which is a hexidecimal number). This ended up being confusing, and so now only the unit ID is listed. This is now consistent with the rest of the Light-O-Rama software suite.
The Light-O-Rama Visualizer is a new program in the Light-O-Rama software package. It is intended to give a visual representation on your computer screen of how your lights will look during a sequence or during your show.
Please note that the Animator, which has a similar purpose, is still supported, so that existing sequences continue to work with it. However, the Visualizer is more fully featured than the Animator, so consider using the Visualizer instead of the Animator, especially for new sequences.
The Light-O-Rama SuperStar Sequencer is a new program in the Light-O-Rama software package. It can be used as a sort of front end for the Light-O-Rama Sequence Editor, creating sequences visually rather than via a channels-versus-time grid.
Note that existing Light-O-Rama licenses do not cover SuperStar (except in demo mode). In order to fully use SuperStar, your license will have to be upgraded to have SuperStar support.
The Insert Device dialog can now optionally create devices as channel groups, instead of as raw channels and/or RGB channels. A channel group is a set of channels and/or RGB channels that can be collapsed down to a single row in the display, or expanded to show rows for all (or some) of its members.
Light-O-Rama now supports control of native DMX devices.
Note that only the Advanced license level supports this.
The new Paint Sequence tool can be used to paint effects from another sequence into the current sequence. This can be used to accomplish things similar to what can be accomplished with subsequences, in a potentially clearer and easier way, without the extra complication of subsequences.
It may take a significant amount of time to load a large Light-O-Rama sequence. When loading one in the Sequence Editor, in order to view or modify it, this may be an inconvenience, but the real issue is loading one in the Show Player: When the Show Player has to load a large sequence, it may cause a noticeable pause in your show as the sequence loads.
To resolve this issue, this release of Light-O-Rama introduces the concept of compressed sequences. A compressed sequence is a separate save file, associated with a a sequence but containing only enough information to play the sequence in the Show Player, and optimized for loading speed. This can speed up loading times dramatically - for example, for a certain large sequence that takes eight seconds to load on a certain computer, the associated compressed sequence only takes a small fraction of a second to load on that same computer.
In previous versions of Light-O-Rama, the Windows shell command associated with a sequence was a static thing - it would be executed exactly as you had typed it. Now, they are instead templates; you can type in pieces that will be executed exactly as you typed them, just as before, but you can also type in variables, which will be replaced with run-time information, such as the name of the song that is being played.
The Sequence Editor previously offered two different modes for pasting: paste by cell and paste by time. There are now two additional new modes: stretch to fit and repeat to fit. Stretch to fit stretches (or compresses) the copied effects so that they fit into the area that you select, while repeat to fit repeats (or cuts off) the copied effects so that they fit into the area that you select.
Gen3 Light-O-Rama Controllers, and pre-Gen3 LOR controllers with Gen3 firmware installed, support customizable dimming curves. A dimming curve determines the output of a circuit from the intensity setting sent to that circuit; for example, some pieces of hardware (such as strobe lights) should never be dimmed, and so a dimming curve can be set for such a device that sets the output at 100% for any intensity of 50% or above, and at 0% for any intensity lower than 50%. Another example is that different types of bulbs (such as incandescents versus LEDs) may naturally get brighter or dimmer at different rates when going from one intensity to another, and so different dimming curves can be used to even them out, making fades on them appear more similar to each other.
In previous versions of the Sequence Editor, both left-clicking and right-clicking on a track's track bar would cause that track bar's popup menu to open. Right-clicking still does, but left-clicking now instead hides or unhides the track.
In previous versions of the Sequence Editor, you could select an entire row or rows, or an entire column or columns, via the Edit menu's Select Rows and Select Columns menu items. Now, you can also do this via the right-click context menu.
The Sequence Editor can now be used to create protected sequences, which are sequences whose sequence grids cannot be viewed or (generally speaking) modified, but which can still be played, control lights, be scheduled in shows, and so forth.
In previous versions of the Sequence Editor, while a sequence was not playing, channel buttons would be displayed as grey (or black for RGB channels). Now, it still operates that way by default, but the Channel Button Colors submenu on the View menu gives you two other options: to be displayed using the channel's full color, or to be displayed using the channel's color at the time of the start of the current selection.
The behavior of keyboard keys in the Sequence Editor can now be configured, via the new Keyboard Preferences dialog.
If one of the effect tools on the Tools toolbar has a keyboard shortcut that applies that tool, and only applies that tool, it is displayed in the tooltip for that effect tool's button on the toolbar.
In the Sequence Editor, several view settings for sequences are now persistent. That is, for example, if you change the width of the channel buttons for a sequence, they will automatically be that size whenever you open that sequence in the future (unless you explicitly change their size again).
This information is automatically remembered outside of the sequence file itself (but associated with it), so you do not have to save the sequence file when you make a cange to such a setting. Also, there had been some such settings which already were persistent, but used the sequence file, so that you would have to save the sequence whenever you altered them; these now are instead automatically persisted outside of the sequence file.
The following view settings are now persisted in this manner:
•The width of the channel buttons
•Whether the channel buttons are displayed or not
•The height of a row of the grid (and of the channel buttons)
•Whether the Animator's controls are shown or hidden
Tools Panel Can Be Completely Hidden
The Sequence Editor's Insert Device dialog used to give no control over the names of the channels that it would create. You can now specify the base name (such as changing the default "SD" for a Servo Dog device to "Animatronic Rudolph", resulting in channel names like "Animatronic Rudolph 03.7" for unit 03 circuit 7 instead of "SD 03.7"). You can also specify that the unit ID should not be included at all (resulting, for example, in "Animatronic Rudolph 7" for circuit 7).
When creating channels, the Sequence Editor's Insert Device dialog would not include any indication of the channel's network in the channel's name. For example, a channel for unit 03 circuit 7 of a Servo Dog device would be called "SD 03.7" no matter what network it was on. Now, if the channel is on an auxiliary network, it will additionally include that network's identifier. For example, "SD C03.7" would indicate that the channel is on the Aux C network, while a plain "SD 03.7" would indicate that the channel is on the regular network.
If a sequence containing a subsequence was loaded, and then the subsequence was changed and saved, and the parent sequence then played, it would play as if the subsequence had not been changed. It will now instead play using the newly saved contents of the subsequence.
In previous versions of the Sequence Editor, if a saved clipboard were changed, the changes would automatically be resaved when the Sequence Editor was closed. This is still done, but there is now a new menu item on a clipboard's popup menu to manually resave it, and an option on the Clipboard Preferences menu to automatically resave. Similarly, there is now a new menu item to reload a saved sequence (in case the contents of its save file were changed outside of the Sequence Editor), and an option on the Clipboard Preferences menu to do so automatically. These changes are intended to ease the use of clipboards by third party tools.
Additionally, a new menu item to remove a clipboard from the list of clipboards has been added.
The channels of a track can now be locked, meaning that you will be unable to add channels to the track, remove channels from it, move channels within it, or modify settings (such as device type and unit) within it, unless you unlock the track first. To lock or unlock a track, use "Lock Track" (or "Unlock Track") from the track bar's popup menu.
In previous versions of the Sequence Editor, the tooltip that would open when the mouse hovered over a channel button would show the name of the channel. It now shows additional information, such as the unit and circuit.
In previous versions of the Sequence Editor, when the Beat Wizard or VU Wizard was opened, it would automatically be set to operate on "the entire song". It will now instead be automatically set to operate on the play range (the freeform play range if one exists, or the play range as set on the Play menu if not).
Note: This behavior can be overridden, for these wizards and also the Tapper Wizard, via the "Use Play Range for Wizards" option on the Play Preferences dialog. If this option is not enabled, then the wizards will default to using the time range of the entire song.
The VU Wizard now displays the percent of time that is above the specified threshold, with the specified settings.
The new Change Controller dialog (which can be accessed from the Channel Configuration screen) presents a list of the controllers in a track, and allows you to select one and change its physical settings. For example, you could use this dialog to quickly change all channels for the Light-O-Rama controller 03 on the Regular network to instead be controller 07 on the Aux C network. Note: The "Channel Configuration" screen used to be known as the Channel Property Grid.
The Channel Configuration screen's Add Controller dialog now allows the network of the controller to be selected (for those device types that have networks). Note: The "Channel Configuration" screen used to be known as the Channel Property Grid.
The mouse scroll wheel is now supported in the Schedule Editor and in the Sequence Editor's Channel Configuration screen. Note: The "Channel Configuration" screen used to be known as the Channel Property Grid.
When the "Print" function is used in the Sequence Editor's Channel Configuration screen, the printout now includes the name of the sequence and of the track. Note: The "Channel Configuration" screen used to be known as the Channel Property Grid.
In previous versions of the Light-O-Rama Control Panel, some of the menu items on its popup menu were paired with each other. For example, to control whether or not the Control Panel should be automatically launched whenever the computer starts up, there was a "Launch at startup" menu item and also a "Do not launch at startup" menu item. This could be a bit confusing, as the way that you could tell (for example) that the Control Panel would be launched at startup was that the "Launch at startup" menu item was greyed out, so that you couldn't select it.
Now, instead, such pairs have been replaced by single menu items, which can be checked or unchecked. For example, if "Launch at startup" is checked, the Control Panel will launch at startup, and if it is not, it will not; there is no longer any "Do not launch at startup" menu item.
One of the possible issues that the Light-O-Rama Verifier can check for is whether a sequence has two different channels with the same physical settings (such as unit and circuit). In the past, this check could take quite a while to perform on large sequences; it has now been speeded up considerably. For example, for a certain sequence, the Verifier running on a certain computer would need ten minutes to perform this check. It now needs only about a second, for the same sequence on the same computer.
The Channel Property Grid has been renamed to "Channel Configuration".
•If multiple sequences were open in the Sequence Editor, and they were not maximized, switching from one sequence to another by directly clicking on a sequence would correctly activate that sequence, but would not update the row of sequence tabs to show that that sequence is now active.
•A bug in an earlier Beta release of the software, which was not released to the general public, would sometimes cause a sequence to accumulate "extra" RGB channels, which were not present in any of the sequence's tracks. These RGB channels weren't noticeable to a user, and they would not affect the behavior of the lights, but their presence in a sequence could cause certain operations, such as deleting channels, to be much slower than normal, for that particular sequence. Such operations have now been sped up.
•If both the Sequence Editor and the active sequence were maximized, and neither vertical scroll bar (the one to scroll between tracks and the one to scroll within a track) were present, and the program was running on the rightmost monitor, then when selecting an area by clicking and dragging, you would be unable to scroll to the right while selecting.
•When loading a clipboard, if you selected the clipboard file's name by double clicking it in the file browsing dialog, and the mouse happened to be over a sequence, then after the clipboard loaded, a phantom mouse click would be applied to the sequence. So, for example, if the Fade Up tool was selected, a fade up would be applied to the spot on the sequence where your mouse happened to be.
•If a show has a jukebox interactive group, and the trigger associated with that group is pushed while a sequence from that group is playing, the trigger should not cause the sequence to be interrupted and the next sequence in the group to be played. This worked fine. However, it would cause the sequence that is considered to be "next" to be changed. For example, if the group contains three sequences, A, B, and C, and A is playing when the trigger is pushed, A would continue playing (as it should), but after A ended, if the trigger were pushed again, C, not B, would play.
•When creating a new musical sequence, if you set the number of channels to zero, and then specify that the channels should be created via a channel configuration file instead of via the specified number of channels, the Sequence Editor would tell you that you need to specify more than zero channels, and then crash.
•In the Sequence Editor, when the time range of a track is scrolled, the time ranges of any other tracks in the sequence should scroll with it. However, this did not occur unless those other tracks had already been displayed at least once since the sequence was loaded or created. It also would not occur during play except when those other tracks were displayed.
•On the Hardware Utility's LOR MP3 tab, if no MP3 controller were connected, the "Set" button (to set the unit's time) should be greyed out. In most cases, it was, but if no comm port existed (as opposed to merely no comm port being selected) it was not greyed out, and so could be pushed. Pushing it in such a situation would result in a crash of the Hardware Utility.
•In the Sequence Editor, when a file was chosen from a file browsing dialog by double clicking on the file, sometimes the sequence grid that was "beneath" the dialog would act as if it had been clicked. For example, an effect tool might be applied to the grid, or a Channel Settings dialog would open.