What's New in Version 1.x.x
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The following new features, changes, and fixes have been made for Light-O-Rama version 1.5.0:
When the Tapper Wizard's "toggle" and "snap to existing events" options are used together, both the beginning time and the end time of each toggle are snapped to existing events. This causes the combination to behave in a way that is probably more similar to what most people would expect.
When the Sequence Editor was used to play a sequence with a loop, and the end of the loop was reached, just before going back to the beginning of the loop, the channel buttons' color displays would sometimes briefly act upon the event just after the loop. This has been fixed. Note that it did not affect the actual display of lights; it only affected the display within the Sequence Editor itself.
If the Animator was sized so that scroll bars were necessary, the "draw" and "erase" functions would act upon the wrong cells. This has been fixed.
In the Sequence Editor, at the top of each sequence, a time scale is optionally displayed. Also, during play, the button to the left of this scale now displays the current time offset.
Whether the time scale is displayed or not for any particular sequence can be controlled via the View menu, or via a button on the toolbar. It can be turned on or off by default using the Display Preferences dialog on the Edit menu.
To copy a set of timings, select the range of cells that you want to copy, and then copy them in one of three ways:
•Using the keyboard, hold the "Shift" key and simultaneously hit the "Delete" (or "Del") key.
Once these timings are copied, you can paste them in one of several ways:
•Via the right-click context menu:
•"Paste timing at ...", which brings up a dialog box asking the centisecond to paste to (defaulting to the centisecond that was right-clicked");
•"Paste timing multiple", which is similar, but also asks how many times you would like to paste the timings consecutively, or if you wish to keep pasting them all the way to the end of the file.
•Via the Edit menu, using "Paste Timing". This is the same as the right-click menu's "Paste timing multiple", except that the starting centisecond defaults to the start of the current selection, rather than the right-clicked centisecond.
•Using the keyboard, hold the "Shift" key and simultaneously hit the "Insert" (or "Ins") key. This is the same as "Paste Timing" from the Edit menu.
When a sequence's channel configuration is saved (using "Export Channel Configuration" from the Edit menu of the Sequence Editor), the sequence's animation is saved along with it. When the channel configuration is later imported into another sequence (using "Import Channel Configuration" from the same menu), the user is given the option to import the animation as well.
The right mouse button can now be used to erase cells in the Animator.
The status bar along the bottom of the Sequence Editor now shows not only the total time and selected time range, but also the duration of the selected time range.
You can now tell the Sequence Editor to "play again". This causes it to play the last thing that you asked it to play, regardless of the current play settings. For example, if you choose a certain time range, with the play range set to "Selection", the Sequence Editor will play that selection. After play ends, you may fix some problem that you noticed, which causes the selected time range to change. If you wanted to play the same time range again, previously, you would have to re-select that time range. Now, you can instead simply hit "Play Again".
Several zoom improvements have been made in the Sequence Editor:
•The "Zoom In" and "Zoom Out" buttons on the toolbar have been replaced by individual buttons for "Zoom Channels In", "Zoom Channels Out", "Zoom Time In", and "Zoom Time Out".
•Keyboard shortcuts now exist to zoom in various directions: Alt-Up and Alt-Down to zoom channels in and out, and Alt-Left and Alt-Right to zoom time in and out. Also, Alt-Page-Up and Alt-Page-Down to go to the minimum or maximum channel zoom settings, and Alt-Home and Alt-End for the minimum and maximum time zoom settings.
The Animator has been made more efficient, using less CPU during play. This improves the jerkiness that was seen on some machines during play while the Animator window was open.
When you manually stop play of a sequence (as opposed to letting it stop by reaching its natural end), the Sequence Editor now continues to display the screen that was being displayed when play was stopped.
When you start the Sequence Editor, its main window is now opened in the same position that it was in the last time it was closed.
Several bug fixes and internal improvements have been made.