Shows

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What is a Show?

 

A show is a collection of sequences, to be played as a set.  After creating sequences with the Sequence Editor, you can build a show from them using the Show Editor.  Shows can then be scheduled to play at certain times, using the Schedule Editor, and are then actually played by the Show Player.

 

Assuming that your license level is at least Basic Plus, you can also cause a show to be played on demand, without scheduling it, via the Light-O-Rama Control Panel.

 

There are six different parts to a show, each of which consists of sequences:

 

The Background Section
The Startup Section
The Animation Section
The Musical Section
The Interactive Section
The Shutdown Section

 

Each of these parts is optional.  For example, a show can be built having only a musical section and a shutdown section.

 

By default, when a show is being played in the Show Player, any given sequence in the show will not be loaded until when it is about to be played for the first time.  Depending upon the size of the sequence and the power of the computer, it may take a human-noticeable amount of time to load a sequence; if so, this may cause an undesired delay between sequences, the first time they are played.  So, optionally, you can choose to preload all sequences before any of them are played.

 

Additionally, if your Light-O-Rama software license is for the Advanced feature level, you can modify exactly how your show will start up - for example, immediately at its scheduled start time, or after a certain circuit on a certain Light-O-Rama controller has been triggered (for example, by someone hitting a "start" button).  See "Show Startup Options" for details.

 

Note that the duration of a show is not part of the show itself; rather, it is determined by the schedule.

 

The Background Section

 

When a show is started (at a time determined by the schedule), all of the sequences in the show's background section will start playing, simultaneously.  When such a sequence reaches its end, it will simply loop back to its beginning and keep playing.  All of these sequences will continue playing in this way until the show ends (also at a time determined by the schedule).

 

If your Light-O-Rama software license is for the Advanced feature level, you additionally have control over whether this  section (and/or the rest of your show) starts immediately at its scheduled time, or upon an input trigger (for example, when someone hits a "start" button).  See "Show Startup Options" for details.

 

Only animation sequences can be used in the background section of a show.

 

ShowEditorBackground

The Show Editor's tab for the background section of a show, with one sequence

 

The Startup Section

 

When a show is started (at a time determined by the schedule), the sequences in its startup section will be played, one at a time, in order.  After they all have finished, the main portion of the show will begin, consisting of the animation section and the musical section.

 

You can control whether or not sequences in this section will automatically turn their lights off when they reach their end by setting the "Turn used lights off at the end of each sequence" checkbox.

 

If your Light-O-Rama software license is for the Advanced feature level, you additionally have control over whether this  section (and the rest of your show) starts immediately at its scheduled time, or upon an input trigger (for example, when someone hits a "start" button).  See "Show Startup Options" for details.

 

ShowEditorStartup

The startup section in the Show Editor, with three sequences

 

The Animation Section

 

After a show's startup section has completed, its animation section will begin (as will its musical section).

 

Sequences in the animation section can be played concurrently or sequentially.  If you choose to play them sequentially, the first in the list (as displayed in the Show Editor) will be played, and when it finishes, the next will be played, and so forth.  After all of them have been played, the first in the list will be played again.  This pattern will continue until the show is shut down (at a time determined by the schedule).

 

If they are played concurrently, all of them will be played at once, and whenever one reaches its end, it will simply loop back to its beginning and keep playing.  Again, this will continue until the show is shut down.

 

You can control whether or not sequences in this section will automatically turn their lights off when they reach their end by setting the "Turn used lights off at the end of each sequence" checkbox.

 

Only animation sequences can be used in the animation section of a show.

 

ShowEditorAnimation

The animation section in the Show Editor, with five sequences, played sequentially

 

The Musical Section

 

After a show's startup section has completed, its musical section will begin (as will its animation section).

 

Only one sequence from the musical section will play at a time.  They can be played in the order listed in the Show Editor, or shuffled randomly.  If shuffled randomly, you can also control two different aspects of how shuffling is done: Whether or not a sequence is allowed to be played a second time before all sequences have played once, and whether or not a sequence is allowed to play twice in a row (this latter does not apply if you have only one sequence in the musical section - it will definitely be played back-to-back).

 

Play will continue until the show is shut down (at a time determined by the schedule).  If the sequences are to be played in the order listed, and the end of the list is reached before the show is to shut down, play will loop back to the first sequence in the list.

 

Optionally, a "cleanup sequence" can also be specified in the musical section.  If so, that sequence will be played immediately after the completion of any sequence in the musical section, before the next one begins.  Also optionally, a delay can be specified between songs.

 

You can control whether or not sequences in this section will automatically turn their lights off when they reach their end by setting the "Turn used lights off at the end of each sequence" checkbox.

 

ShowEditorMusical

The musical section in the Show Editor, with several sequences, shuffled, with a delay and a cleanup sequence

 

The Interactive Section

 

Some Light-O-Rama controllers can be used not only to control lights, but also to accept input from people, causing Light-O-Rama to play sequences on demand.  For example, you could have a big red button as part of your display, which, when pressed, will cause Light-O-Rama to start playing a particular song or songs.

 

This is controlled through the interactive section of the show.  You can use this tab in the Show Editor to specify what sequences are to be played when which inputs are triggered.  Please see the separate page on interactive groups for details.

 

Note that, unlike for the other sections of the show, the Show Editor's "Interactive" tab actually lists groups of sequences, rather than directly listing sequences.  Again, please see the page on interactive groups for details on how to create and modify these groups of sequences.

 

You can control whether or not sequences in this section will automatically turn their lights off when they reach their end by setting the "Turn used lights off at the end of each sequence" checkbox, but unlike in other sections of the show, this setting is controlled individually for each interactive group, rather than for the section as a whole.

 

ShowEditorInteractive

The interactive section in the Show Editor, with two groups of sequences

 

The Shutdown Section

 

When the end of a show is reached (at a time determined by the schedule), its animation section and musical section will end, and its shutdown section will begin. Sequences in the shutdown section will play, one at a time, in the order listed in the Show Editor.  After they all have completed, the show is truly finished.

 

You can control whether or not sequences in this section will automatically turn their lights off when they reach their end by setting the "Turn used lights off at the end of each sequence" checkbox.

 

ShowEditorShutdown

The shutdown section in the Show Editor, with two sequences

 

Show Startup Options

 

If your Light-O-Rama software license is for the Advanced feature level, you have more control over exactly how your show will start up:

 

Immediate startup
Triggered startup
Immediate background startup

 

To choose which way you want your show to start, select the "Options" button at the top of the Show Editor.  This will bring up the following dialog, which has a "Startup Type" section where you can choose which way the show will start:

 

ShowEditorShowOptions

The Show Options dialog, with triggered startup selected

 

Immediate Startup

 

In immediate startup mode, your show will begin immediately at its scheduled start time.

 

This is equivalent to the same way that shows always started in earlier releases of Light-O-Rama.

 

Triggered Startup

 

In triggered startup mode, your show will start when a specified circuit on a specified Light-O-Rama controller is triggered (as long as it is triggered during the show's scheduled run time).  For example, you could hook up a big red button labeled "Start the Show" to a controller.  Please note that triggers are not supported on LOR Enhanced networks.

 

Immediate Background Startup

 

In immediate background startup mode, your show's Background section will start immediately at the show's scheduled start time, but the rest of the show will not start until a specified circuit on a specified Light-O-Rama controller is triggered (as long as it is triggered during the show's scheduled run time).  Please note that triggers are not supported on LOR Enhanced networks.

 

Sequence Loading Options

 

By default, when a show is being played in the Show Player, any given sequence in the show will not be loaded until when it is about to be played for the first time.  Depending upon the size of the sequence and the power of the computer, it may take a human-noticeable amount of time to load a sequence; if so, this may cause an undesired delay between sequences, the first time they are played.  So, optionally, you can choose to preload all sequences before any of them are played.  To do so, click on the "Options" button in the Show Editor's toolbar, and then select "Sequences are loaded before any are played" from the "Sequence Loading" section of the options dialog:

 

ShowEditorShowOptions

The Show Options dialog