Light Console

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Light Console

Clicking on the "Light Console" button of the Light-O-Rama Hardware Utility opens the Test Console.  The Test Console can be used to test standard Light-O-Rama controllers, or to configure and test Light-O-Rama iDMX-1000 DMX interface.  If you are trying to test RGB based devices, you may want to instead use the Pixel Console.



The Test Console of the Hardware Utility


Controller Type


Use this section (in the lower left) to choose whether to use a test a standard Light-O-Rama controller or to configure and test a Light-O-Rama DMX interface.  In the latter case, you can choose between the ability to send any of 101 different intensities, from 0 to 100 ("LOR %" mode), or the ability to send any of 256 different intensities ("DMX" mode).


DMX Channel Mode


This section (in the lower right) is available only if the controller type is set to "iDMX-1000 - LOR %" or "iDMX-1000 - DMX".  It allows you to choose how to map Light-O-Rama channels to DMX channels.  


NOTE: Only "Virtual Controllers" is currently supported.  "Extended Circuit IDs" will be supported in a future release.


In "Virtual Controllers" mode, the DMX interface is treated as sixteen separate Light-O-Rama controllers each having its own unit ID and each with sixteen circuits, for a total of 256 channels.  These 256 channels are each mapped to an individual DMX channel.


In "Extended Circuit IDs" mode (which is not currently supported), the DMX interface will be treated as a single Light-O-Rama unit ID, but can individually address all 256 circuits (whereas currently a single Light-O-Rama unit ID supports up to 16 circuits).


Select Unit ID


Use this section to select the unit ID.  


If the controller type is set to "Standard Controller", or if the DMX channel mode is set to "Extended Circuit IDs", both dropdown lists are enabled, with 0 through F available as the choices in each.  So, for example, to use unit ID C7, select "C" from the first dropdown list, and "7" from the second.


If the DMX channel mode is set to "Virtual Controllers", only the first dropdown list is enabled.  The DMX interface will use all sixteen unit IDs starting with the value selected there.  For example, to use unit IDs 30 through 3F, select "3" in the first dropdown box.


Select Channel Group


A Light-O-Rama DMX interface can support up to 256 DMX channels simultaneously.  However, the intensity sliders at the top of the Test Console only show sixteen of them at once (plus the master slider).  To select which sixteen are currently displayed, use the "Select Channel Group" slider with the controller type set to iDMX-1000.


Set Intensities


The top portion of the Test Console shows sixteen sliders for the intensities of sixteen channels, plus a master slider (on the left) which can be used to slide them all simultaneously.


Above each slider are the Light-O-Rama unit ID and circuit ID associated with that slider.  Also, if the controller type is set to iDMX-1000, then above those is the corresponding DMX address.  These values depend upon the selections made for the controller type, DMX channel mode, unit ID, and channel group.


A common use of this is to determine the Light-O-Rama intensities to be used to produce various effects on a DMX controller.  For example, a DMX controller may be able to turn on red, green, or blue lights; each of these is done by sending the same circuit a different command value.  In Light-O-Rama, these are represented as intensities.  The Light-O-Rama intensities and the corresponding DMX values are displayed below each slider.


So, for example, you could use this portion of the Test Console to determine that your controller turns on a blue light when sent a value of 94, which corresponds to a Light-O-Rama intensity of 37%.  So, when building a sequence in the Sequencer, you can tell this DMX controller to turn on a blue light by applying a Set Intensity effect for 37%.


Test Buttons


You can use the various buttons at the bottom of the Test Console to send lighting effect commands to the controller.