|Top Previous Next|
The “Copy” command is very helpful in creating a collection of props that all look the same, such as a series of arches or mini-trees. This opens a window where you can specify how many copies should be made. If the source name has a numeric suffix, then that number will be automatically incremented for each copy. After the “Make Copies” button is pressed the new copies will be displayed
Here is the process for copying a prop:
The picture below shows the Copy command being applied to a prop named “Arch 01”. The numeric suffix is automatically detected and the fields set accordingly. The only action is to set the desired number of copies (4 in this example).
Result of making 4 copies
Select “Delete” to delete a prop. You will be asked to confirm before the delete actually takes place.
Select “Layout” to view a printable layout of your prop with channel information for every string or pixel. This can be quite large depending on the number of pixels involved.
Select the props you want to place in a group, then select “Create Group” from the Prop menu. The “Create Group of Props” window will open (an example is shown below). For groups with a horizontal or vertical stack arrangement, the order of the items listed is important. A message below the arrangement box will inform you of the proper order.
The Pixel Editor makes it easy for you to create a library of frequently used props and to share those props with others if you desire. Select the props you want to export from the prop list. You can use shift-click and ctrl-click to select multiple props. Then select "Export Props" from the Prop menu to start the export. You will be prompted for a location to save the export file. Export files have the extension ".lpeprop".
Select "Import Props" from the Prop menu to load props into your preview from a file that had previously been exported. These files have an “.lpeprop” extension. You should review the channel assignments on any imported props to make sure they match your controllers – this can be done by double-clicking on the name of an imported prop to open the Prop Definition window. By default, an imported prop will be assigned the name that it had when it was exported. However, if that name is already being used in the preview, then a numeric suffix will be added to the name in order to make it unique.
When you select “Import from Visualizer” from the Prop menu, you will be prompted to select a Visualizer (.LEE) file. All of the fixtures and props defined in the selected file will then be loaded into the preview. Visualizer fixtures will become Pixel Editor props. Visualizer props will become Pixel Editor prop groups.