Pixel Test Console
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Clicking on the "Pixel Console" button of the Light-O-Rama Hardware Utility opens the Pixel Test Console. The Pixel Test Console is best used to test RGB Light-O-Rama controllers. The labels above each group of sliders show the physical pixel number, as well as the LOR channels in use.
The Pixel Console can be used to test DMX and E1.31 RGB devices as long as:
1.Your software is registered and your license level supports Native DMX Devices (Advanced or Higher)
3.You have properly defined your DMX Universe in Network Preferences.
The Pixel Console can be used to test PixCon16 devices running in LOR mode as long as:
1.Your software is registered and your license level supports Enhanced LOR Networks (Pro)
2.The Comm Listener is running. This will require that you have the LOR Control Panel loaded.
3.Only devices on the REGular network can be tested.
4.The REGular network must be defined to be running at 500K in Enhanced mode.
5.You did not allow the Hardware Utility to take control of the REGular port from the Listener on start up.
The Pixel Test Console of the Hardware Utility
The top portion of the pixel console shows up to twenty four sliders for the intensities of eight RGB pixels, plus a master slider (on the left) which can be used to slide them all simultaneously.
Above each slider are the Physical Pixel Number and the Light-O-Rama circuit IDs, or DMX Channels associated with that triplet. The top number is the Pixel Number, the bottom three numbers are the Circuit or Channel IDs.
The colored label box under each group of 3 sliders shows an approximate representation of the color that will be output by the device. NOTE: colors on your monitor may not exactly match what you would see on the actual device. You should always reference what is actually output on the physical device when selecting color values. Clicking this box will bring up a color selection dialog that will set the R G and B components automatically. The numbers shown in the box are the LOR intensities of each of the sliders, or the DMX Channel values in R/G/B order.
Use this section (in the lower left) to choose whether to use a test a Light-O-Rama CMB24 controller, Cosmic Color Ribbon, Cosmic Color Bulb/Pixel device, a DMX universe, or network device like the PixCon16 running on the REGular network in LOR Enhanced mode. If your license does not support native DMX the DMX and LOR Enh. options are not available. If you license does not support Enhanced LOR networks, the LOR Enh. option is not available,
This section (in the lower right) is available only if the controller type is set to "Cosmic Color Bulb/Pixel" or LOR Enhanced. Set this to match the configuration of your Cosmic Color device or to No Macro Channels (PixCon16). The No Macro Channels option is only available if you have selected the LOR Enh (Pixcon 16) controller type.
Please note that the Pixel Console does not know exactly what device(s) you have connected to your Enhanced LOR network. If you incorrectly set the channel mode, you may experience strange behavior on your device. For example, if you have a Cosmic Color device connected to your Enhanced LOR network, but have specified No Macro Channels (Pixcon 16) channel mode, results are going to be random once you pass channel 150. Always ensure the channel mode matches the device you are trying to test.
Use this section to select the unit ID. When working with DMX devices, this changes to allow selection of a DMX Universe.
A Light-O-Rama RGB device can support up to 300 channels as 100 pixels, and DMX Universes can support up to 510 channels as 170 pixels. Due to screen space limitations, the Pixel Console can only show sliders for 8 pixels at one time. If your device supports more than 8 pixels, this selector is active and allows you to set which group of pixels to control.
When using the Select Pixel Group slider, the lights for the next selected group will be updated with the values of the current sliders. However, if you check this box, the sliders will all be set to 0 when changing groups.
You can use the various buttons at the bottom of the Test Console to send lighting effect commands to the controller. Please remember that while the buttons may refer to 'Controller', Cosmic Color Bulbs or Pixels that are in Dual Normal mode will only update the string the Unit ID corresponds to. Using these buttons with an incorrect Channel Mode selected will produce unintended results.