Insert Device

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The Insert Device dialog can be used to add several channels and/or RGB channels to a sequence, automatically populated with various settings such as their unit IDs and circuit IDs.  The dialog can be opened by right-clicking on a channel or RGB channel's button, and selecting either "Insert Device Above" or "Insert Device Below" from the popup menu (which will cause the new device's channels to be inserted above or below the clicked channel, respectively).

 

At the top of the dialog is a text box where you can specify the base name of the unit.  This name will be used to create the names of the channels; additional information, such as the circuit number, may also be included in the names.  Under the text box is a check box allowing you to specify whether or not the unit ID (and network, if applicable) are to be included.

 

Under the "name" section of the dialog is a dropdown list of the available devices, and under that is a checkbox enabling you to choose whether the device should be added as a channel group or as raw channels and/or RGB channels.

 

CF50D
CMB16D
CMB24D
Cosmic Color Array
Cosmic Color Ribbon (or Bulb)
DIO32
DMX Universe
iDMX1000
LOR/CTB (4 Channel)
LOR/CTB (8 Channel)
LOR/CTB (16 Channel)
LOR/CTB (32 Channel)
PixCon16
Pixie 2/4/8/16
RGB Device (Non-CCD)
Servo Dog

 

CF50D

 

The CF50D choice for the Insert Device dialog can be used to add channels representing either a Cosmic Color Flood or a UV Black Light Flood device.  A Cosmic Color Flood can be added by selecting "RGB" as the "Light Type", while selecting "UV" will add a UV Black Light Flood.  If a Cosmic Color Flood is added, it will consist of an RGB channel and two regular channels, with the two regular channels being the device's strobe effect channels.  If a UV Black Light Flood is added, it will consist of three channels, the first being the UV intensity, and the others being the strobe effect channels.

 

You can select whether the device will use LOR mode or DMX mode, and set various options such as its unit ID and network (in LOR mode) or its universe and starting address (in DMX mode).

 

InsertDeviceCF50D

Insert Device: CF50D

 

CMB16D

 

The CMB16D choice for the Insert Device dialog will add sixteen channels, with device type Light-O-Rama, a network and unit ID that you specify, and circuit numbers from 1 to 16.  The name of a channel will default to "CMB" followed by an indication of the unit and circuit (such as "CMB 03.7" for unit 03 and circuit 7).

 

InsertDeviceCMB16D

Insert Device: CMB16D

 

CMB24D

 

The CMB24D choice for the Insert Device dialog will add either 24 channels or 8 RGB channels, with device type Light-O-Rama, a network and unit ID that you specify, and circuit numbers from 1 to 24.  The name of a channel or RGB channel will default to "CMB" followed by an indication of the unit and either the circuit or the pixel (such as "CMB 03.7" for the channel for unit 03 and circuit 7, or "CMB 03 p7" for the RGB channel for unit 03 and pixel 7).

 

Cosmic Color Array

 

The Cosmic Color Array choice for the Insert Device dialog will add a new Cosmic Color Array channel group to the sequence.  You can use it to specify the base name of the group, network, unit ID, and resolution of the CCA.

 

InsertDeviceCosmicColorArray

Insert Device: Cosmic Color Array

 

Cosmic Color Ribbon (or Bulb)

 

The Cosmic Color Ribbon (or Bulb) choice for the Insert Device dialog has both a basic and an advanced mode.  In basic mode, it will add fifty RGB channels followed by seven regular channels for a Cosmic Color Ribbon or for a one-string Cosmic Color Bulb, or those followed by another fifty RGB channels and another seven regular channels for a two-string Cosmic Color Bulb.  All will have device type Light-O-Rama, and a specified network and unit ID.

 

The circuit numbers of the first RGB channel will be red = 1, green = 2, blue = 3, the next RGB Channel will have red = 4, green = 5, blue = 6, and so on, up to the fiftieth RGB channel, which will have red = 148, green = 149, blue = 150.  The seven regular channels, which represent the macro channels of the Cosmic Color Device, start at circuit 151 and go through 157.  If a two-string Cosmic Color Bulb is used, the first RGB channel on the second set of fifty will be red = 161, green = 162, blue = 163, and so on, through the second set of macro channels, which will be circuits 311 through 317.

 

The names of the RGB channels will default to "CCD" followed by an indication of the unit ID and the pixel number for a one-string CCD (such as "CCD 03 p7" for unit ID 03 pixel 7); two-string CCDs will also indicate the string number (such as "CCD 03 s1 p7").  The names of the macro channels will indicate which macro channels they represent, instead of having a pixel number, such as "CCD 03 LR", meaning "Cosmic Color Device, unit 03, Logical Resolution" (again, for a two-string CCD, the string number will also be included, such as "CCD 03 s1 LR").  The full list of abbreviations such as "LR" for "Logical Resolution" is:

 

LR: Logical Resolution
MM: Macro Mode
MS: Macro Submode
ME: Macro Effect
CM: Color Mode
CS: Color Speed
CI: Color Intensity

 

InsertDeviceCosmicColorDevice

Insert Device: Cosmic Color Ribbon (or Bulb) - basic mode

 

To use advanced mode, click on the "Show Advanced Options" button:

 

InsertDeviceCosmicColorDeviceAdvanced

Insert Device: Cosmic Color Ribbon (or Bulb) - advanced mode

 

The "Resolution" dropdown controls the number of pixels - i.e. the number of RGB channels - that will be created per string.  Also, macro channels will only be created if the resolution is set to 50 pixels.

 

When "Unit ID Mode" is set to "Native Mode", all channels and RGB channels on the Cosmic Color Device use a single unit ID (as described above, in basic mode), unless "Unit ID for CCB String 2" is set to "String 2 has own Unit ID", in which case the unit will use one unit ID for string 1, and a second (one higher than the first) for string 2.  If it is set to "Legacy Mode", however, circuit IDs will be limited from 1 to 16, and multiple unit IDs will be used.  For example, if the selected unit ID is 01, and 50 pixels are chosen, then instead of having unit 01 circuits 1 through 157, the channels and RGB channels to be created will have unit 01 circuits 1 through 16, unit 02 circuits 1 through 16, ..., unit 09 circuits 1 through 16, and unit 0A circuits 1 through 13.  The names of all channels and RGB channels will still indicate the base unit ID, though - for example, the fiftieth pixel will be labelled "CCD 01 p50" despite its constituent channels actually using unit ID 09 rather than 01.

 

When "Channel Mode" is set to "Triples", the circuit IDs are as described above in the "basic mode" section - i.e. the first pixel will have circuit IDs 1, 2, and 3 for red, green, and blue, respectively, the second will have 4, 5, and 6, and so on.  If it is set to "Sequential", the circuit IDs will instead be assigned to all of the red channels first, then all of the green channels, then all of the blue channels.  For example, with 50 pixels and native unit ID mode, the first pixel will have circuit IDs 1, 51, and 101 for red, green, and blue, respectively, the second will have 2, 52, and 102, and so on.

 

"String 1 Orientation" and "String 2 Orientation" control whether the pixels on the specified string will be listed from 1 to 50 (the default) or from 50 to 1 ("flipped").  This corresponds to the hardware setting on the Cosmic Color Device indicating whether the first pixel is located closest to the controller itself or farthest from it.

 

DIO32

 

The DIO32 choice for the Insert Device dialog will add 32 channels, with device type Light-O-Rama and a specified network.  If "Unit ID Mode" is set to "Native Mode", then the specified unit ID will be used for all 32 channels, which will have circuits 1 through 32.  If it is instead set to "Legacy Mode", then the first sixteen channels will have the specified unit ID and circuits 1 through 16, and the last sixteen channels will have the next unit ID and circuits 1 through 16.

 

The names of the channels will default to "DIO" followed by an indication of the unit and circuit, such as "DIO 03.7" for unit ID 03, circuit 7.

 

InsertDeviceDIO32

Insert Device: DIO32

 

DMX Universe

 

The DMX Universe choice for the Insert Device dialog will add either anywhere from 16 to 512 channels, in multiples of 16, or else anywhere from 1 to 170 RGB channels.  In either case, device type DMX and a specified universe will be used.

 

If channels are used, their names will default to "DMX" followed by an indication of the universe and address, such as "DMX 3.7" for universe 3 address 7.  If RGB channels are used, they will default to "DMX" followed by an indication of the universe and pixel number, such as "DMX 3 p7" for universe 3 pixel 7 (which would consist of addresses 19, 20, and 21).

 

InsertDeviceDMXUniverse

Insert Device: DMX Universe

 

iDMX1000

 

The iDMX1000 choice for the Insert Device dialog will add anywhere from 16 to 512 channels, in multiples of 16, with device type Light-O-Rama and a specified network.  If "Unit ID Mode" is set to "Native Mode", then a single (specified) unit ID will be used for all channels, with circuit IDs ranging from 1 to the number of channels.  If it is set to "Legacy Mode", then circuit IDs will be limited from 1 to 16, and multiple unit IDs will be used (assuming more than 16 channels are selected), starting at the specified unit ID.

 

The names of the channels will default to "iDMX" followed by an indication of the unit and circuit, such as "iDMX 03.7" for unit 03 circuit 7.

 

InsertDeviceIDMX1000

Insert Device: iDMX1000

 

LOR/CTB (4 Channel)

 

The LOR/CTB (4 Channel) choice for the Insert Device dialog will add four channels, with device type Light-O-Rama and a specified network and unit ID, and circuit IDs ranging from 1 to 4.

 

The names of the channels will default to "Unit" followed by an indication of the unit and circuit, such as "Unit 07.3" for unit 07 circuit 3.

 

InsertDeviceLORCTB4

Insert Device: LOR/CTB (4 Channel)

 

LOR/CTB (8 Channel)

 

The LOR/CTB (8 Channel) choice for the Insert Device dialog will add eight channels, with device type Light-O-Rama and a specified network and unit ID, and circuit IDs ranging from 1 to 8.

 

The names of the channels will default to "Unit" followed by an indication of the unit and circuit, such as "Unit 03.7" for unit 03 circuit 7.

 

InsertDeviceLORCTB8

Insert Device: LOR/CTB (8 Channel)

 

LOR/CTB (16 Channel)

 

The LOR/CTB (16 Channel) choice for the Insert Device dialog will add sixteen channels, with device type Light-O-Rama and a specified network and unit ID, and circuit IDs ranging from 1 to 16.  

 

The names of the channels will default to "Unit" followed by an indication of the unit and circuit, such as "Unit 03.7" for unit 03 circuit 7.

 

InsertDeviceLORCTB16

Insert Device: LOR/CTB (16 Channel)

 

LOR/CTB (32 Channel)

 

The LOR/CTB (32 Channel) choice for the Insert Device dialog will add thirty-two channels, with device type Light-O-Rama and a specified network and unit ID, and circuit IDs ranging from 1 to 32.

 

The names of the channels will default to "Unit" followed by an indication of the unit and circuit, such as "Unit 03.7" for unit 03 circuit 7.

 

InsertDeviceLORCTB32

Insert Device: LOR/CTB (32 Channel)

 

PixCon16

 

The PixCon16 choice for the Insert Device dialog will add RGB channels which are grouped appropriately to represent a PixCon16 device.  You can choose whether to use LOR or DMX as the device type.  In either case, sixteen ports worth of pixels will be created.

 

If you choose the LOR device type, you can specify the network and the starting unit ID of the device, plus the number of pixels per port (from 1 to 170).  Each pixel will be represented as an RGB channel, and all pixels on a single port will be grouped together.

 

If you choose the DMX device type, you can specify the starting universe of the device, the number of universes per port (one or two), and the number of pixels per universe (from 1 to 170).  Each pixel will be represented as an RGB channel.  All pixels in a single universe will be grouped together, and furthermore all universes on a single port will be grouped together.

 

InsertDevicePixCon16

Insert Device: PixCon16

 

Pixie 2/4/8/16

 

The Pixie choice for the Insert Device dialog will add RGB Channels which are grouped appropriately to represent a Pixie device.  You should choose which Pixie device you are inserting (If it has 2, 4, 8 or 16 ports), as well as the network and the starting unit ID of the device, plus the number of pixels per port (either 50 or 100).  Each pixel will be represented as an RGB channel, and all pixels on a single port will be grouped together.

 

If the "Channel Mode" option is set to "Triples", then the circuit IDs will be 1 for the red channel of the first RGB channel, 2 for the green channel of the first RGB channel, 3 for the blue channel of the first RGB channel, 4 for the red channel of the second RGB channel, and so on.  If it is instead set to "Sequential", then they will instead be 1 for the red channel of the first RGB channel, 2 for the red channel of the second RGB channel, 3 for the red channel of the third RGB channel, and so on through all of the red channels, then through the green channels, then the blue channels.

 

The RGB channel names will default to "Pixel" followed by an indication of the base unit ID plus the pixel number; for example, "Pixel 03 p7" for the seventh pixel of the RGB device whose base unit ID is 03.

 

AddControlerPixie

Insert Device: Pixie Controller

 

RGB Device (Non-CCD)

 

The RGB Device (Non-CCD) choice for the Insert Device dialog will add anywhere from 1 to 16 RGB channels, with device type Light-O-Rama and a specified network and base unit ID.  Note, though, that you do not specify the number of RGB channels; instead, you specify the number of underlying channels, with three channels corresponding to a single RGB channel.  For example, to add 16 RGB channels, select 48 channels.

 

The reason for specifying the number of channels instead of the number of RGB channels is because the number of channels per unit ID can also be specified (so that, for example, 48 channels with 16 channels per unit ID will cause three unit IDs to be used, starting from the specified base).

 

If the "Channel Mode" option is set to "Triples", then the circuit IDs will be 1 for the red channel of the first RGB channel, 2 for the green channel of the first RGB channel, 3 for the blue channel of the first RGB channel, 4 for the red channel of the second RGB channel, and so on.  If it is instead set to "Sequential", then they will instead be 1 for the red channel of the first RGB channel, 2 for the red channel of the second RGB channel, 3 for the red channel of the third RGB channel, and so on through all of the red channels, then through the green channels, then the blue channels.

 

The RGB channel names will default to "RGB" followed by an indication of the base unit ID plus the pixel number; for example, "RGB 03 p7" for the seventh pixel of the RGB device whose base unit ID is 03.

 

InsertDeviceRGBDeviceNonCCD

Insert Device: RGB Device (non-CCD)

 

Servo Dog

 

The Servo Dog choice for the Insert Device dialog will add eight channels, with device type Light-O-Rama and a specified network and unit.  The circuit IDs will range from 1 to 8.

 

The names of the channels will default to "SD" followed by an indication of the unit and circuit, such as "SD 03.7" for unit 03 circuit 7.

 

InsertDeviceServoDog

Insert Device: Servo Dog