Channel Assignment Wizard: CCR/DMX Pixel Fixtures

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The Light-O-Rama Visualizer's Channel Assignment Wizard for CCR/DMX Pixel universe fixtures is a simple, one-step process that repeats for each CCR/DMX PIxel universe assigned to a prop.

 

For each CCR assigned to a prop, the CCR settings dialog is presented, which allows you to set the most important parameters of each CCR:

 

For CCR Fixtures

Physical Starting Pixel Number

Network

Base Unit ID

Unit ID Mode

Channel Mode

Resolution

For DMX Pixel Universe Fixtures

Universe

Starting Pixel Number

 

ChannelWizardCCR

The Visualizer's Channel Assignment Wizard when used for CCR fixtures

 

PixelUniverseSettingsWizard

The Visualizer's Channel Assignment Wizard when used for DMX Pixel fixtures

 

For CCR Fixtures:

 

Physical Starting Pixel Number

 

CCR fixtures can be split apart into separate entities.  The fixture with a particular address with pixel #1 is considered the master, and any others the slaves.

 

Network

 

The network this CCR is part of.

 

Base Unit ID

 

The unit ID of this CCR.  For every CCR assigned after the first one, the system will attempt to guess the next unit ID to be used.  You should check and change it as needed.

 

Unit ID Mode

 

Normal (one unit per CCR) or legacy (ten units per CCR).

 

Channel Mode

 

If the channels are in triplet (RGB) order or sequential order.

 

Resolution

 

The logical resolution this CCR is running at.

 

For DMX Pixel Universe Fixtures:

 

Universe

 

The universe of this DMX Pixel string.  For every DMX Universe assigned after the first one, the system will attempt to guess the next universe to be used.  You should check and change it as needed.

 

Starting Pixel Number

 

DMX fixtures can be split apart into separate entities.  The fixture with a particular address with pixel #1 is considered the master, and any others the slaves.