Using Cosmic Color Devices in the Visualizer
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There are some special considerations when using Cosmic Color Devices in the Visualizer.
Create a Cosmic Color Flood the same as any other flood light. Specify that the fixture is RGB, and assign the correct channels to the flood.
The Visualizer considers both of these devices identical and calls them by a single name: CCR.
In the real world, a CCR/CCB consists of 50 pixels or bulbs tied to a single controller. However, this may not be convenient when working in the Visualizer, so they can be handled in two different ways: Full CCR/CCB Fixtures or Master/Slave CCR/CCB. In the end, both ways will simulate the same way; the only difference is how the CCR/CCB fixtures are defined.
Using this method, a single CCR/CCB fixture in the Visualizer represents a single physical CCR/CCB. In this way, all 50 pixels are assigned to the same Visualizer fixture regardless of where they are placed on the stage. Simply set the "Physical Starting Pixel" to 1, and set the rest of the CCR/CCB parameters as needed.
This is the recommended method. Using this method, two or more fixtures represent a single physical CCR/CCB. This allows you to group consecutive like-pixels together for easier editing. The CCR/CCB with physical pixel #1 is considered the "master". To create "slaves", specify a physical pixel number greater than 1 with the same Network and Base Unit ID as the master. You cannot specify a unit ID mode, channel mode, or resolution on slave CCRs/CCBs.
When a simulation is started, all CCRs/CCBs are checked to ensure that they have exactly 50 pixels, a master, et cetera. Should an error be found, the simulation will not run, and you will be presented with a list of errors to correct. Once the errors are corrected, the simulation will run. When correcting errors, it may be easier to only correct the first error presented and then attempt to run the simulation again. That is because a single problem could cause multiple errors.
While editing, you can place split CCR/CCB fixtures on different foreground/background levels, and the Visualizer will display them as such. You can also assign different bulb sizes, and that too will be honored.
While in simulation mode, however, all the "attached" fixtures will behave as if they are on the same level and with the same bulb size as the master fixture. That is because the system needs to compile all the separate fixtures into one main entity, and that entity takes the parameters of the main CCD.