Interactive Groups

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Some Light-O-Rama controllers can be used not only to control lights, but also to accept input that can be used to trigger a sequence or sequences.  For example, your display might have several buttons for people to press, each of which will cause Light-O-Rama to play some particular song on demand.

 

This is controlled through the Interactive Section of a show.  Unlike the other sections of a show, the Show Editor's "Interactive" tab displays not sequences, but groups of sequences, known as "interactive groups".   Each group matches individual circuits on individual controllers with individual sequences to be played when those circuits are triggered.

 

Only one musical sequence can be playing at any given time.  Therefore, if a musical sequence from an interactive group is triggered, any musical sequence that happens to already be playing will be stopped (for one exception to this, see the "Jukebox" type of interactive group, below).

 

Types of Interactive Groups
Jukebox
Soundboard
Magic Toy
Choosing Sequences for a Group

 

ShowEditorInteractive

The Show Editor's Interactive tab

 

Types of Interactive Groups

 

When you click the large "+" button, to add a new interactive group to the show, you will then be prompted to choose the type of interactive group to add:

 

ShowEditorInteractiveGroup

Choosing the type of a new interactive group

 

There are three types of interactive groups:

 

Jukebox
Soundboard
Magic Toy

 

After choosing which type of interactive group you want, you will be given a choice of which sequences to put in the group.

 

Jukebox

 

"Jukebox" interactive groups allow you to define a group of sequences, each hooked up to be triggered by an individual circuit on some LOR controller, such that only one sequence in the group can be playing at any given time, and if one already is playing when another is triggered, the first will continue playing uninterrupted, and the trigger will be ignored.

 

If you assign more than one sequence to a single circuit in a single jukebox, then whenever that circuit is triggered, the "next" sequence in the list, round-robin, will be played.

 

Both musical sequences and animation sequences can be placed into a jukebox interactive group.

 

Soundboard

 

"Soundboard" interactive groups are similar to jukebox interactive groups in that only one sequence in the group can be playing at any given time.  However, unlike jukebox interactive groups, triggering a sequence while another sequence from the group is currently playing will cause the playing sequence to stop, and the triggered sequence to start.

 

If you assign more than one sequence to a single circuit in a single soundboard, then whenever that circuit is triggered, the "next" sequence in the list, round-robin, will be played.

 

Both musical sequences and animation sequences can be placed into a soundboard interactive group.

 

Magic Toy

 

"Magic toy" interactive groups allow you to set up a group of sequences such that many of them can be started simultaneously by a single trigger.  Any sequences already playing from the group will be stopped when the new set is started.

 

Only animation sequences (as opposed to musical sequences) can be placed into a magic toy interactive group.

 

Choosing Sequences for a Group

 

After you choose the type of your new interactive group, or upon editing an existing group, you will be shown a list of the triggers for the group:

 

ShowEditorInteractiveGroupTriggers

The triggers in an interactive group

 

When you add a new trigger to this list (by clicking the large "+" button) or edit an existing trigger, you will be given a choice of which sequences are assigned to the trigger, and which circuit on which unit of which network triggers them.  You can also assign a name to the trigger:

 

ShowEditorInteractiveGroupSequences

Choosing the sequences assigned to a trigger in an interactive group