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The SuperStar Sequencer stores the effects in ".sup" files, but the effects can be exported as ".lms" or ".las" files so that the Light-O-Rama Sequence Editor can read and play them.
Click on the toolbar button with a piece of paper on it. This will do three things: It will clear the pixel grid, set the start color as red, and set the time duration to 1.00-2.00 seconds.
Click on the Tools menu and select "Scenes". The Scene dialog box will launch.
Click on the upper left pixel of the pixel grid, then click on the "Add" button in the Scene dialog box.
Click on the File menu, then click on "Save As". In the Save As dialog box, type "OnePixel". Click on the Save button, and the effect will be saved as OnePixel.sup.
Click on the File menu, and then click on Export. If you are running the Demo version, you will get an error box saying that Export is not available, but if you are running the full version, the "Save as Light-O-Rama Animation Sequence" dialog box will appear. The name of the file will default to "OnePixel.sup.las"; click on the Save button, and the file will be saved in the Light-O-Rama Sequences directory.
Launch the Light-O-Rama Sequence Editor and open the file "OnePixel.sup.las". On the left side, the first 16 channel buttons will be labelled "Star 01" through "Star 16". The 17th button will be labelled "CCR01-P01-Red", and on this row there will be a fade from 1.00 to 2.00 seconds. Note that "CCR01" means "Ribbon 1", and "P01" means "Pixel 1".
Also note that with a star and 12 ribbons there are 1936 channels in the Sequence Editor. Imagine trying to sequence 12 ribbons using this huge grid! The SuperStar Sequencer makes it so that you do not have to deal with this grid.
You are not done yet! The subsequence will only be played while the grid boxes for this channel are on. So, you want to set the grid boxes on for the entire row, all the way to the end of the sequence. To do this:
Now when you play your sequence, the subsequence will be played at the same time.
The main sequence and the subsequence should not both try to control the same lights; it is recommended that any circuits referred to in the subsequence are removed from and kept out of the main sequence. Doing otherwise may cause unpredictable results.
The file extension ".lms" stands for "Light-O-Rama Musical Sequence", and ".las" stands for "Light-O-Rama Animation Sequence". The file in the exercise was saved as an animation sequence because there was no music file loaded. If you opened a song file for "OnePixel.sup, it would have been exported as a musical sequence ("OnePixel.sup.lms") instead of an animation sequence ("OnePixel.sup.las").
In the exercise, we used the default name of "OnePixel.sup.las". However, you could name it anything you want, so long as it ends with ".las" or ".lms". For example, you could call it "OnePixel.lms" or "FromSuperStar.lms". But the idea is that if you already have a musical sequence for your other lights, called "MyAwesomeSequence.lms", and you want to incorporate your Cosmic Color Ribbons as a part of that same show, then in the SuperStar Sequencer you could call it "MyAwesomeSequence.sup", and when it gets exported it will be called "MyAwesomeSequence.sup.lms". Thus it would be clear that it is an .lms file exported from an .sup file.
It is expected that MyAwesomeSequence.lms and MyAwesomeSequence.sup.lms both use the same music file and both are of the same length. However, if MyAwesomeSequence.sup.lms were shorter than the main sequence, and the channel assigned to the subsequence were on for the entire length of the main sequence, then the subsequence will loop and start playing over.