Creating an Animation
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Using the Light-O-Rama SuperStar Sequencer, you can create an animation using a series of stationary images. Here is an example of how to create an animation:
Click on the File menu, select "Open...", and open the file "PacManImages.sup", located in the "Samples" directory of your SuperStar Sequences directory. Be sure to load PacManImages.sup, not PacManAnimation.sup.
Click on the Tools menu and select "Images...". Click on each image in the image list box to view them.
Select the checkbox labeled "Apply x,y in Preview (for animations)". This applies the (x,y) coordinate in the preview of the image and it also disables the "End x" and "End y" edit fields (for animation images, the start (x,y) and end (x,y) are the same).
"1.00 Mouth shut" should appear in the Image Action list box.
Remember: If you make a mistake, you can always undo your mistake by clicking on the Edit menu and selecting Undo.
"1.10 Mouth half open" should appear in the Image Action list box.
"1.20 Mouth full open" should appear in the Image Action list box.
"1.30 Mouth half shut" should appear in the Image Action list box.
Under the yellow timeline, you should see four light gray boxes. These boxes are the four image actions you just added. Click on the first of the four boxes and it wil highlight the first image action, labeled "Mouth shut". Click on the second and it will highlight the second image action, "Mouth half open". You can also highlight the image action in the list box, and it will highlight the corresponding box under the timeline.
It is easy to make a mistake while adding the image actions. Click on the first image action, labeled "Mouth shut", in the image action list box. Use the down arrow key to step through the image actions. The y coordinate should step through 44, 42, 40, and 38, and the top of the image should step up two pixels each time. If the image is not moving, make sure you have "Apply x,y in Preview (for animations)" selected.
The fourth, fifth, and sixth buttons on the toolbar are the Cut, Coyp, and Paste buttons. By default, the objects you paste will be placed in the first open layer, so that effects do not end up on top of each other. if you wish the pasted objects to stay in their original layers, press the Shift key while clicking on the Paste button.
Remember, if you make a mistake you can click on the Edit menu and select Undo.
Select all of the eight light gray boxes that you now have under the timeline. Click on the timeline just after the boxes that are already there. Click on Copy, and then Click on Paste.
Select all of the 16 light gray boxes that you now have under the timeline. Click on the timeline just after the boxes that are already there. Click on Copy, and then Click on Paste.
Select the first 13 light gray boxes that you now have under the timeline. Click on the timeline just after the boxes that are already there. Click on Copy, and then Click on Paste.
Your animation is now complete.
Click on the Play button. You should see Pac Man chase the red ghost up the ribbons.
The chomping sound starts before you see the animation start. To synchronize the appearance of the animation with the start of the chomping sound, select all of the image actions under the timeline. Click on the "Nudge Left" toolbar button (the button with an hourglass and a left arrow on it). All the image actions should move left by 0.05 seconds. Nudge left three or four more times and the animation should be more in sync with the sound.
Click on the "Wide Grid" toolbar buton and play the animation.
Click on the "Narrow Grid" toolbar button and play the animation.
Click on the file menu, and select "Save As...". Save the file as "MyPacManAnimation.sup".
Note: There is already a file named PacManAnimation.sup in the Samples directory. You can compare your animation with this animation.
Well, it was a bit tedious, but it was worth the effort: You now have a cool Pac Man animation!
Even after the image actions are all defined, you can still modify the images that they use. For example, you could add an eye to the yellow Pac Man. Note that to change the images, you will be working in the upper Image section of the image dialog. Do not click on anything in the lower Image Action section.
Play the animation again, and you will see the eye in the entire animation.