Channel Assignment Wizard: Non-CCR Fixtures
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The Channel Wizard is only available for props that have one or more assigned fixtures, and where all fixtures are of the same type. If you have assigned two or more different fixtures -- for example a String fixture and a Flood Light fixture -- to the same prop, the Channel Wizard cannot be used.
The Channel Wizard can quickly create new channels, or assign channels that you have previously loaded via a reference file.
In all cases, once you have specified the required options, the Next button will take you to the next step in the process, while the Previous button will take you back one step.
The OK button becomes available once you have completed all the necessary steps, and Cancel will close the dialog with no changes.
The exact steps necessary to use this wizard depend on whether you are using new channels or reference channels, but the first two steps are the same in either case:
Use loaded reference channels, or create new ones:
Step 3 for new channels
Step 4 for new channels
When the wizard runs out of circuits on a unit (Automatically use next unit / Prompt me): While assigning circuits to channels, there may not be enough circuits on any one unit to satisfy the total number of channels needed. If you select Automatic, once the Visualizer runs out of circuits on a unit, it will continue on to the next channel by incrementing the unit ID and setting the circuit back to 1 (or whatever the first valid circuit of this device type is).
If, however, you select "Prompt me", then when the system runs out of circuits, a dialog box will appear allowing you to select the next unit / circuit that the Visualizer should use.
Use the same channels on every fixture of this prop: There may be times when you want to duplicate the channels being created across all the fixtures rather than sequentially increment them. If you check this box, each fixture will get an identical copy of the channels created.
Step 5 for new channels
Step 6 for new channels
To assign new channels, the system will update every fixture of a prop in the order that they are assigned to the prop. For each fixture, the system will create the number of channels specified in step 3, in the color order specified. The first channel created on the first fixture will use the parameters you specified in step 6. For each channel created after that, the system will increment the previous circuit ID by 1. If the system runs out of circuits for a particular unit, it will automatically increment the unit ID by one, and reset the circuit ID to one (or whatever the minimum for the appropriate device type is) if "Automatically use the next unit" was selected in step 5, or a prompt will appear if "Prompt me" was selected in step 5. If you checked "Use the same channels on every fixture of this prop", the second and subsequent fixtures will get the same channels as the first one.
Step 3 for reference channels
Step 4 for reference channels
To assign reference channels, the system first sorts all channels into device type, network, unit, and circuit order. The system will then update every fixture of a prop, in the order they are assigned to the prop. For each fixture, the system will create the number of channels specified in step 3. The first channel created on the first fixture will be the one selected on step 4. For every channel after that, the system will assign the next loaded and sorted reference channel. If you specified "Automatically use next unit", the system will continue to assign the next loaded reference channel until the wizard completes, or the system runs out of channels with the device type or network of the channel you selected in step 4. On the other hand, if you specified "Prompt me" on step 3 and the next unit to be assigned is different, or if you ran out of circuits for a particular device type or network, you'll be presented with a dialog to select the next reference channel to be used. If you checked "Use the same channels on every fixture of the prop", the second and subsequent fixtures will get the same channels as the first one.